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main.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AGS_ENGINE_MAIN_MAIN_H
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#define AGS_ENGINE_MAIN_MAIN_H
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#include "ags/shared/core/platform.h"
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#include "ags/shared/util/version.h"
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#include "ags/shared/util/ini_util.h"
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namespace
AGS3
{
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using
AGS::Shared::ConfigTree;
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using
AGS::Shared::String;
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extern
void
main_init(
int
argc,
const
char
*argv[]);
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extern
int
main_process_cmdline(ConfigTree &cfg,
int
argc,
const
char
*argv[]);
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extern
String get_engine_string();
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extern
void
main_print_help();
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extern
void
main_set_gamedir(
int
argc,
const
char
*argv[]);
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}
// namespace AGS3
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#endif
AGS3
Definition:
ags.h:40
engines
ags
engine
main
main.h
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