ScummVM API documentation
main.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef AGS_ENGINE_MAIN_MAIN_H
23#define AGS_ENGINE_MAIN_MAIN_H
24
25#include "ags/shared/core/platform.h"
26#include "ags/shared/util/version.h"
27#include "ags/shared/util/ini_util.h"
28
29namespace AGS3 {
30
31using AGS::Shared::ConfigTree;
32using AGS::Shared::String;
33
34extern void main_init(int argc, const char *argv[]);
35
36extern int main_process_cmdline(ConfigTree &cfg, int argc, const char *argv[]);
37
38extern String get_engine_string();
39
40extern void main_print_help();
41
42extern void main_set_gamedir(int argc, const char *argv[]);
43
44} // namespace AGS3
45
46#endif