ScummVM API documentation
dds_header.h
1 /* ScummVM - Graphic Adventure Engine
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5 * file distributed with this source distribution.
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15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
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20  */
21 
22 #ifndef WATCHMAKER_DDSHEADER_H
23 #define WATCHMAKER_DDSHEADER_H
24 
25 #include "common/ptr.h"
26 #include "common/stream.h"
27 
28 namespace Watchmaker {
29 
30 enum class DxtCompression : uint32 {
31  UNCOMPRESSED = 0,
32  DXT1 = MKTAG('1', 'T', 'X', 'D'),
33  DXT2 = MKTAG('2', 'T', 'X', 'D'),
34  DXT3 = MKTAG('3', 'T', 'X', 'D'),
35  DXT4 = MKTAG('4', 'T', 'X', 'D'),
36  DXT5 = MKTAG('5', 'T', 'X', 'D')
37 };
38 
39 class TextureData {
40 public:
41  DxtCompression _compression;
42  TextureData(DxtCompression compression) : _compression(compression) {}
43  virtual ~TextureData() {}
44  virtual int getWidth() const = 0;
45  virtual int getHeight() const = 0;
46  virtual int getDataSize() const = 0;
47  virtual const void *getData() const = 0;
48 };
49 
50 class Texture {
51 public:
52  virtual ~Texture() {}
53  virtual void assignData(const TextureData &data) = 0;
54  virtual void bind() = 0;
55 };
56 
57 
58 struct DDSHeader {
59  DDSHeader() {}
61  int height = 0;
62  int width = 0;
63  uint32 dataSize() const;
64  DxtCompression compression = DxtCompression::UNCOMPRESSED;
65 };
66 
67 //Common::SharedPtr<Texture> loadTgaTextureData(Common::SeekableReadStream &stream);
70 
71 } // End of namespace Watchmaker
72 
73 #endif // WATCHMAKER_DDSHEADER_H
Definition: 2d_stuff.h:30
Definition: dds_header.h:58
Definition: stream.h:745
Definition: dds_header.h:39
#define MKTAG(a0, a1, a2, a3)
Definition: endian.h:188
Definition: ptr.h:159
Definition: dds_header.h:50