ScummVM API documentation
dds_header.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef WATCHMAKER_DDSHEADER_H
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#define WATCHMAKER_DDSHEADER_H
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#include "common/ptr.h"
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#include "common/stream.h"
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namespace
Watchmaker
{
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enum class
DxtCompression : uint32 {
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UNCOMPRESSED = 0,
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DXT1 =
MKTAG
(
'1'
,
'T'
,
'X'
,
'D'
),
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DXT2 =
MKTAG
(
'2'
,
'T'
,
'X'
,
'D'
),
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DXT3 =
MKTAG
(
'3'
,
'T'
,
'X'
,
'D'
),
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DXT4 =
MKTAG
(
'4'
,
'T'
,
'X'
,
'D'
),
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DXT5 =
MKTAG
(
'5'
,
'T'
,
'X'
,
'D'
)
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};
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class
TextureData
{
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public
:
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DxtCompression _compression;
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TextureData
(DxtCompression compression) : _compression(compression) {}
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virtual
~
TextureData
() {}
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virtual
int
getWidth()
const
= 0;
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virtual
int
getHeight()
const
= 0;
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virtual
int
getDataSize()
const
= 0;
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virtual
const
void
*getData()
const
= 0;
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};
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class
Texture
{
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public
:
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virtual
~
Texture
() {}
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virtual
void
assignData(
const
TextureData
&data) = 0;
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virtual
void
bind() = 0;
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};
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struct
DDSHeader
{
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DDSHeader
() {}
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DDSHeader
(
Common::SeekableReadStream
&stream);
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int
height = 0;
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int
width = 0;
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uint32 dataSize()
const
;
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DxtCompression compression = DxtCompression::UNCOMPRESSED;
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};
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//Common::SharedPtr<Texture> loadTgaTextureData(Common::SeekableReadStream &stream);
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Common::SharedPtr<TextureData>
loadDdsTexture(
Common::SeekableReadStream
&stream,
DDSHeader
&header);
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Common::SharedPtr<TextureData>
loadDdsTexture(
Common::SeekableReadStream
&stream);
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}
// End of namespace Watchmaker
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#endif // WATCHMAKER_DDSHEADER_H
Watchmaker
Definition:
2d_stuff.h:30
Watchmaker::DDSHeader
Definition:
dds_header.h:58
Common::SeekableReadStream
Definition:
stream.h:745
Watchmaker::TextureData
Definition:
dds_header.h:39
MKTAG
#define MKTAG(a0, a1, a2, a3)
Definition:
endian.h:188
Common::SharedPtr
Definition:
ptr.h:159
Watchmaker::Texture
Definition:
dds_header.h:50
engines
watchmaker
3d
dds_header.h
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