22 #ifndef ULTIMA_ULTIMA1_WIDGETS_MERCHANT_ARMOUR_H 23 #define ULTIMA_ULTIMA1_WIDGETS_MERCHANT_ARMOUR_H 25 #include "ultima/ultima1/widgets/merchant.h" 41 void findArmor(
bool checkStealing);
50 Merchant(game, map, 50, hitPoints) {}
56 Merchant(game, map, tileNum, hitPoints) {}
71 void steal()
override;
Definition: map_base.h:39
Definition: detection.h:27