ScummVM API documentation
merchant_armour.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef ULTIMA_ULTIMA1_WIDGETS_MERCHANT_ARMOUR_H
23#define ULTIMA_ULTIMA1_WIDGETS_MERCHANT_ARMOUR_H
24
25#include "ultima/ultima1/widgets/merchant.h"
26
27namespace Ultima {
28namespace Ultima1 {
29namespace Widgets {
30
34class MerchantArmour : public Merchant {
35 DECLARE_MESSAGE_MAP;
36private:
41 void findArmor(bool checkStealing);
42public:
43 DECLARE_WIDGET(MerchantArmour)
44 CLASSDEF;
45
49 MerchantArmour(Ultima1Game *game, Maps::MapBase *map, int hitPoints) :
50 Merchant(game, map, 50, hitPoints) {}
51
55 MerchantArmour(Ultima1Game *game, Maps::MapBase *map, uint tileNum, int hitPoints) :
56 Merchant(game, map, tileNum, hitPoints) {}
57
61 MerchantArmour(Ultima1Game *game, Maps::MapBase *map) : Merchant(game, map, 50) {}
62
66 void get() override;
67
71 void steal() override;
72
76 void talk() override;
77};
78
79} // End of namespace Widgets
80} // End of namespace Ultima1
81} // End of namespace Ultima
82
83#endif
Definition: map_base.h:39
Definition: game.h:42
Definition: merchant_armour.h:34
MerchantArmour(Ultima1Game *game, Maps::MapBase *map)
Definition: merchant_armour.h:61
MerchantArmour(Ultima1Game *game, Maps::MapBase *map, int hitPoints)
Definition: merchant_armour.h:49
MerchantArmour(Ultima1Game *game, Maps::MapBase *map, uint tileNum, int hitPoints)
Definition: merchant_armour.h:55
Definition: merchant.h:34