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rotate.h
1 
2 /* ScummVM - Graphic Adventure Engine
3  *
4  * ScummVM is the legal property of its developers, whose names
5  * are too numerous to list here. Please refer to the COPYRIGHT
6  * file distributed with this source distribution.
7  *
8  * This program is free software: you can redistribute it and/or modify
9  * it under the terms of the GNU General Public License as published by
10  * the Free Software Foundation, either version 3 of the License, or
11  * (at your option) any later version.
12  *
13  * This program is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16  * GNU General Public License for more details.
17  *
18  * You should have received a copy of the GNU General Public License
19  * along with this program. If not, see <http://www.gnu.org/licenses/>.
20  *
21  */
22 
23 #ifndef AGS_LIB_ALLEGRO_ROTATE_H
24 #define AGS_LIB_ALLEGRO_ROTATE_H
25 
26 #include "ags/lib/allegro/surface.h"
27 #include "ags/lib/allegro/fixed.h"
28 
29 namespace AGS3 {
30 
31 extern void pivot_scaled_sprite(BITMAP *bmp, const BITMAP *sprite, fixed x, fixed y, fixed cx, fixed cy, fixed angle, fixed scale);
32 
33 } // namespace AGS3
34 
35 #endif
Graphics::Surface * scale(const Graphics::Surface &srcImage, int xSize, int ySize)
Definition: ags.h:40