ScummVM API documentation
motion_control_unmarked.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef TITANIC_MOTION_CONTROL_UNMARKED_H
23#define TITANIC_MOTION_CONTROL_UNMARKED_H
24
25#include "titanic/star_control/motion_control.h"
26#include "titanic/star_control/flight_manager_unmarked.h"
27
28namespace Titanic {
29
30class FMatrix;
31class FVector;
32
34private:
35 CFlightManagerUnmarked _autoMover;
36public:
38 ~CMotionControlUnmarked() override {}
39
43 void moveTo(const FVector &srcV, const FVector &destV, const FMatrix &orientation) override;
44
45 void transitionBetweenOrientations(const FVector &v1, const FVector &v2, const FVector &v3, const FMatrix &m) override;
46
50 void updatePosition(CErrorCode &errorCode, FVector &pos, FMatrix &orientation) override;
51};
52
53} // End of namespace Titanic
54
55#endif /* TITANIC_MOTION_CONTROL_UNMARKED_H */
Definition: error_code.h:27
Definition: flight_manager_unmarked.h:32
Definition: motion_control.h:63
Definition: motion_control_unmarked.h:33
void updatePosition(CErrorCode &errorCode, FVector &pos, FMatrix &orientation) override
void moveTo(const FVector &srcV, const FVector &destV, const FMatrix &orientation) override
void transitionBetweenOrientations(const FVector &v1, const FVector &v2, const FVector &v3, const FMatrix &m) override
Definition: fmatrix.h:35
Definition: fvector.h:36
Definition: motion_control.h:35