ScummVM API documentation
section2.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef M4_RIDDLE_ROOMS_SECTION2_H
23 #define M4_RIDDLE_ROOMS_SECTION2_H
24 
25 #include "m4/riddle/rooms/section.h"
26 #include "m4/riddle/rooms/section2/room201.h"
27 #include "m4/riddle/rooms/section2/room202.h"
28 #include "m4/riddle/rooms/section2/room203.h"
29 #include "m4/riddle/rooms/section2/room204.h"
30 #include "m4/riddle/rooms/section2/room205.h"
31 #include "m4/riddle/rooms/section2/room207.h"
32 
33 namespace M4 {
34 namespace Riddle {
35 namespace Rooms {
36 
37 extern const int16 S2_MEI_NORMAL_DIRS[];
38 extern const char *S2_MEI_NORMAL_NAMES[];
39 extern const int16 S2_MEI_SHADOW_DIRS[];
40 extern const char *S2_MEI_SHADOW_NAMES[];
41 
42 extern const int16 S2_PEASANT_NORMAL_DIRS[];
43 extern const char *S2_PEASANT_NORMAL_NAMES[];
44 extern const int16 S2_PEASANT_SHADOW_DIRS[];
45 extern const char *S2_PEASANT_SHADOW_NAMES[];
46 
47 class Section2 : public Section {
48 private:
49  Room201 _room201;
50  Room202 _room202;
51  Room203 _room203;
52  Room204 _room204;
53  Room205 _room205;
54  Room207 _room207;
55 public:
56  Section2();
57  virtual ~Section2() {}
58 
59  void daemon() override;
60 };
61 
62 } // namespace Rooms
63 } // namespace Riddle
64 } // namespace M4
65 
66 #endif
Definition: room207.h:31
Definition: section2.h:47
Definition: room205.h:32
Definition: database.h:28
Definition: room202.h:31
Definition: room204.h:31
Definition: section.h:31
Definition: room201.h:31
Definition: room203.h:31