ScummVM API documentation
PhysicsJointBallNewton.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * Copyright (C) 2006-2010 - Frictional Games
24 *
25 * This file is part of HPL1 Engine.
26 */
27
28#ifndef HPL_PHYSICS_JOINT_BALL_NEWTON_H
29#define HPL_PHYSICS_JOINT_BALL_NEWTON_H
30
31#include "hpl1/engine/impl/PhysicsJointNewton.h"
32#include "hpl1/engine/physics/PhysicsJointBall.h"
33
34namespace hpl {
35
36class cPhysicsJointBallNewton : public iPhysicsJointNewton<iPhysicsJointBall> {
37public:
38 cPhysicsJointBallNewton(const tString &asName, iPhysicsBody *apParentBody, iPhysicsBody *apChildBody,
39 iPhysicsWorld *apWorld, const cVector3f &avPivotPoint);
41
42 void SetConeLimits(const cVector3f &avPin, float afMaxConeAngle, float afMaxTwistAngle);
43 cVector3f GetAngles();
44
45 cVector3f GetVelocity();
46 cVector3f GetAngularVelocity();
47 cVector3f GetForce();
48
49 float GetDistance();
50 float GetAngle();
51
52private:
53};
54
55} // namespace hpl
56
57#endif // HPL_PHYSICS_JOINT_BALL_NEWTON_H
Definition: str.h:59
Definition: PhysicsJointBallNewton.h:36
Definition: PhysicsBody.h:117
Definition: PhysicsJointNewton.h:40
Definition: PhysicsWorld.h:115