ScummVM API documentation
PhysicsJointBallNewton.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * Copyright (C) 2006-2010 - Frictional Games
24  *
25  * This file is part of HPL1 Engine.
26  */
27 
28 #ifndef HPL_PHYSICS_JOINT_BALL_NEWTON_H
29 #define HPL_PHYSICS_JOINT_BALL_NEWTON_H
30 
31 #include "hpl1/engine/impl/PhysicsJointNewton.h"
32 #include "hpl1/engine/physics/PhysicsJointBall.h"
33 
34 namespace hpl {
35 
36 class cPhysicsJointBallNewton : public iPhysicsJointNewton<iPhysicsJointBall> {
37 public:
38  cPhysicsJointBallNewton(const tString &asName, iPhysicsBody *apParentBody, iPhysicsBody *apChildBody,
39  iPhysicsWorld *apWorld, const cVector3f &avPivotPoint);
41 
42  void SetConeLimits(const cVector3f &avPin, float afMaxConeAngle, float afMaxTwistAngle);
43  cVector3f GetAngles();
44 
45  cVector3f GetVelocity();
46  cVector3f GetAngularVelocity();
47  cVector3f GetForce();
48 
49  float GetDistance();
50  float GetAngle();
51 
52 private:
53 };
54 
55 } // namespace hpl
56 
57 #endif // HPL_PHYSICS_JOINT_BALL_NEWTON_H
Definition: AI.h:36
Definition: str.h:59
Definition: PhysicsJointBallNewton.h:36
Definition: PhysicsWorld.h:115
Definition: PhysicsJointNewton.h:40
Definition: PhysicsBody.h:117