ScummVM API documentation
•
All
Classes
Namespaces
Files
Functions
Variables
Typedefs
Enumerations
Enumerator
Macros
Modules
Pages
dgRandom.h
1
/* Copyright (c) <2003-2011> <Julio Jerez, Newton Game Dynamics>
2
*
3
* This software is provided 'as-is', without any express or implied
4
* warranty. In no event will the authors be held liable for any damages
5
* arising from the use of this software.
6
*
7
* Permission is granted to anyone to use this software for any purpose,
8
* including commercial applications, and to alter it and redistribute it
9
* freely, subject to the following restrictions:
10
*
11
* 1. The origin of this software must not be misrepresented; you must not
12
* claim that you wrote the original software. If you use this software
13
* in a product, an acknowledgment in the product documentation would be
14
* appreciated but is not required.
15
*
16
* 2. Altered source versions must be plainly marked as such, and must not be
17
* misrepresented as being the original software.
18
*
19
* 3. This notice may not be removed or altered from any source distribution.
20
*/
21
22
#ifndef __dgRandom__
23
#define __dgRandom__
24
25
#include "dgStdafx.h"
26
27
const
dgFloat64 fRandom = (dgFloat64(1.0) / dgFloat64((dgUnsigned32)(0xffffffff)));
28
29
// return a random number between 0 and 0xffffffff;
30
dgUnsigned32 dgApi dgRandom();
31
32
inline
dgFloat32 dgfRandom() {
33
return
(dgFloat32)(dgRandom() * fRandom);
34
}
35
36
37
void
dgApi dgRandomize(dgUnsigned32 Seed);
38
39
#endif
40
engines
hpl1
engine
libraries
newton
core
dgRandom.h
Generated on Wed Apr 9 2025 09:14:37 for ScummVM API documentation by
1.8.13