ScummVM API documentation
background.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef CRUISE_BACKGROUND_H
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#define CRUISE_BACKGROUND_H
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namespace
Cruise
{
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struct
backgroundTableStruct
{
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char
name[16];
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char
extension[6];
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};
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extern
short
int
cvtPalette[0x20];
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extern
int
CVTLoaded;
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extern
uint8 *backgroundScreens[8];
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extern
bool
backgroundChanged[8];
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extern
backgroundTableStruct
backgroundTable[8];
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int
loadBackground(
const
char
*name,
int
idx);
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}
// End of namespace Cruise
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#endif
Cruise
Definition:
actor.h:25
Cruise::backgroundTableStruct
Definition:
background.h:27
engines
cruise
background.h
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