ScummVM API documentation
hsi.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 #ifndef SLUDGE_HSI_H
22 #define SLUDGE_HSI_H
23 
24 #include "image/image_decoder.h"
25 
26 namespace Sludge {
27 
29 public:
30  HSIDecoder();
31  ~HSIDecoder() override;
32 
33  // ImageDecoder API
34  void destroy() override;
35  bool loadStream(Common::SeekableReadStream &stream) override;
36  Graphics::Surface *getSurface() const override { return _surface; }
37  void setReserve(bool reserve) { _reserve = reserve; }
38 
39 private:
40  Graphics::Surface *_surface;
41  int _reserve;
42 };
43 
44 } // End of namespace Sludge
45 
46 #endif
Graphics::Surface * getSurface() const override
Definition: hsi.h:36
Definition: image_decoder.h:52
Definition: surface.h:67
bool loadStream(Common::SeekableReadStream &stream) override
void destroy() override
Definition: stream.h:745
Definition: hsi.h:28
Definition: builtin.h:27