ScummVM API documentation
sequencer.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef PINK_SEQUENCER_H
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#define PINK_SEQUENCER_H
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#include "pink/objects/object.h"
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namespace
Pink
{
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class
Sequence;
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class
SequenceContext;
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class
GamePage;
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class
SeqTimer;
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struct
SequenceActorState;
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class
Sequencer
:
public
Object
{
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public
:
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Sequencer
(
GamePage
*page);
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~
Sequencer
()
override
;
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void
toConsole()
const override
;
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void
deserialize(
Archive
&archive)
override
;
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public
:
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void
loadState(
Archive
&archive);
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void
saveState(
Archive
&archive);
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bool
isPlaying() {
return
_context !=
nullptr
; }
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bool
isSkipping() {
return
_isSkipping; }
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void
update();
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void
authorSequence(
Sequence
*sequence,
bool
loadingSave);
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void
authorParallelSequence(
Sequence
*sequence,
bool
loadingSave);
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void
skipSubSequence();
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void
restartSequence();
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void
skipSequence();
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void
removeContext(
SequenceContext
*context);
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SequenceContext
*findConflictingContextWith(
SequenceContext
*context);
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Sequence
*findSequence(
const
Common::String
&name);
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SequenceActorState
*findState(
const
Common::String
&name);
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GamePage
*getPage()
const
{
return
_page; }
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private
:
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SequenceContext
*_context;
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GamePage
*_page;
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Common::Array<SequenceContext *>
_parallelContexts;
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Array<Sequence *>
_sequences;
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Array<SeqTimer *>
_timers;
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uint _time;
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bool
_isSkipping;
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};
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}
// End of namespace Pink
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#endif
Pink::Archive
Definition:
archive.h:39
Common::String
Definition:
str.h:59
Pink::SequenceContext
Definition:
sequence_context.h:45
Pink::Sequencer
Definition:
sequencer.h:36
Common::Array
Definition:
array.h:52
Pink::Object
Definition:
object.h:31
Pink
Definition:
archive.h:35
Pink::Array
Definition:
utils.h:30
Pink::Sequence
Definition:
sequence.h:34
Pink::GamePage
Definition:
game_page.h:34
Pink::SequenceActorState
Definition:
sequence_context.h:32
engines
pink
objects
sequences
sequencer.h
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