ScummVM API documentation
emotion.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This code is based on the CRAB engine
24  *
25  * Copyright (c) Arvind Raja Yadav
26  *
27  * Licensed under MIT
28  *
29  */
30 
31 #ifndef CRAB_EMOTION_H
32 #define CRAB_EMOTION_H
33 
34 #include "crab/event/eventstore.h"
35 #include "crab/ui/textarea.h"
36 
37 namespace Crab {
38 
39 namespace pyrodactyl {
40 namespace ui {
42  // The info for drawing the description
43  TextData _text;
44 
45  // This array is used to store the corresponding tone values to a reply
46  Common::Array<uint> _value;
47 
48  EmotionIndicator() {}
49 
50  void load(rapidxml::xml_node<char> *node);
51  void draw(const int &select);
52  void setUI();
53 };
54 } // End of namespace ui
55 } // End of namespace pyrodactyl
56 
57 } // End of namespace Crab
58 
59 #endif // CRAB_EMOTION_H
Definition: TextData.h:41
Definition: moveeffect.h:37