ScummVM API documentation
debugger.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef BLADERUNNER_DEBUGGER_H
23 #define BLADERUNNER_DEBUGGER_H
24 
25 #include "bladerunner/bladerunner.h" // For BLADERUNNER_ORIGINAL_BUGS symbol
26 
27 #include "bladerunner/vector.h"
28 
29 #include "gui/debugger.h"
30 
31 namespace Graphics {
32 struct Surface;
33 }
34 
35 namespace BladeRunner {
36 
37 class BladeRunnerEngine;
38 class View;
39 
40 enum DebuggerDrawnObjectType {
41  debuggerObjTypeUndefined = 99,
42  debuggerObjTypeActor = 0,
43  debuggerObjType3dObject = 1,
44  debuggerObjTypeItem = 2,
45  debuggerObjTypeRegionNormal = 3,
46  debuggerObjTypeRegionExit = 4,
47  debuggerObjTypeWaypointNorm = 5,
48  debuggerObjTypeWaypoingFlee = 6,
49  debuggerObjTypeWaypointCover = 7,
50  debuggerObjTypeWalkbox = 8,
51  debuggerObjTypeEffect = 9,
52  debuggerObjTypeLight = 10,
53  debuggerObjTypeFog = 11
54 };
55 
56 class Debugger : public GUI::Debugger {
57  BladeRunnerEngine *_vm;
58 
59  static const uint kMaxSpecificObjectsDrawnCount = 100;
60 
61  struct DebuggerDrawnObject {
62  int sceneId;
63  int setId;
64  int objId;
65  DebuggerDrawnObjectType type;
66 
67  DebuggerDrawnObject() : sceneId(0), setId(0), objId(0), type(debuggerObjTypeUndefined) {};
68  };
69 
70  struct DebuggerPendingOuttake {
71  bool pending;
72  int outtakeId;
73  bool notLocalized;
74  int container;
75  Common::String externalFilename;
76 
77  DebuggerPendingOuttake() : pending(false), outtakeId(-1), notLocalized(true), container(-1), externalFilename("") {};
78  };
79 
80 public:
81  bool _isDebuggerOverlay;
82 
83  bool _viewActorsToggle;
84  bool _view3dObjectsToggle;
85  bool _viewItemsToggle;
86  bool _viewFogs;
87  bool _viewLights;
88  bool _viewScreenEffects;
89  bool _viewObstacles;
90  bool _viewRegionsNormalToggle;
91  bool _viewRegionsExitsToggle;
92  bool _viewUI;
93  bool _viewWaypointsNormalToggle;
94  bool _viewWaypointsFleeToggle;
95  bool _viewWaypointsCoverToggle;
96  bool _viewWalkboxes;
97  bool _viewZBuffer;
98  bool _playFullVk;
99  bool _showStatsVk;
100  bool _showMazeScore;
101  bool _showMouseClickInfo;
102  bool _useBetaCrosshairsCursor;
103  bool _useAdditiveDrawModeForMouseCursorMode0;
104  bool _useAdditiveDrawModeForMouseCursorMode1;
105  DebuggerPendingOuttake _dbgPendingOuttake;
106 
108  ~Debugger() override;
109 
110  bool cmdAnimation(int argc, const char **argv);
111  bool cmdHealth(int argc, const char **argv);
112 // bool cmdChapter(int argc, const char **argv);
113  bool cmdDraw(int argc, const char **argv);
114  bool cmdFlag(int argc, const char **argv);
115  bool cmdGoal(int argc, const char **argv);
116  bool cmdLoop(int argc, const char **argv);
117  bool cmdPosition(int argc, const char **argv);
118  bool cmdMusic(int argc, const char** argv);
119  bool cmdSoundFX(int argc, const char** argv);
120  bool cmdSay(int argc, const char **argv);
121  bool cmdScene(int argc, const char **argv);
122  bool cmdVariable(int argc, const char **argv);
123  bool cmdClue(int argc, const char **argv);
124  bool cmdTimer(int argc, const char **argv);
125  bool cmdFriend(int argc, const char **argv);
126  bool cmdLoad(int argc, const char **argv);
127  bool cmdSave(int argc, const char **argv);
128  bool cmdOverlay(int argc, const char **argv);
129  bool cmdSubtitle(int argc, const char **argv);
130  bool cmdMazeScore(int argc, const char **argv);
131  bool cmdObject(int argc, const char **argv);
132  bool cmdItem(int argc, const char **argv);
133  bool cmdRegion(int argc, const char **argv);
134  bool cmdMouse(int argc, const char **argv);
135  bool cmdDifficulty(int argc, const char **argv);
136  bool cmdOuttake(int argc, const char** argv);
137  bool cmdPlayVqa(int argc, const char** argv);
138  bool cmdAmmo(int argc, const char** argv);
139  bool cmdCheatReport(int argc, const char** argv);
140 #if BLADERUNNER_ORIGINAL_BUGS
141 #else
142  bool cmdEffect(int argc, const char **argv);
143 #endif // BLADERUNNER_ORIGINAL_BUGS
144  bool cmdList(int argc, const char **argv);
145  bool cmdVk(int argc, const char **argv);
146 
147  Common::String getDifficultyDescription(int difficultyValue);
148  Common::String getAmmoTypeDescription(int ammoType);
149  void drawDebuggerOverlay();
150 
151  void drawBBox(Vector3 start, Vector3 end, View *view, Graphics::Surface *surface, int color);
152  void drawSceneObjects();
153  void drawLights();
154  void drawFogs();
155  void drawRegions();
156  void drawWaypoints();
157  void drawWalkboxes();
158  void drawScreenEffects();
159 
160  bool dbgAttemptToLoadChapterSetScene(int chapterId, int setId, int sceneId);
161  void resetPendingOuttake();
162 
163 private:
164  Common::Array<DebuggerDrawnObject> _specificDrawnObjectsList;
165  bool _specificActorsDrawn;
166  bool _specific3dObjectsDrawn;
167  bool _specificItemsDrawn;
168  bool _specificEffectsDrawn;
169  bool _specificLightsDrawn;
170  bool _specificFogsDrawn;
171  bool _specificRegionNormalDrawn;
172  bool _specificRegionExitsDrawn;
173  bool _specificWaypointNormalDrawn;
174  bool _specificWaypointFleeDrawn;
175  bool _specificWaypointCoverDrawn;
176  bool _specificWalkboxesDrawn;
177 
178  void toggleObjectInDbgDrawList(DebuggerDrawnObject &drObj);
179  int findInDbgDrawList(DebuggerDrawnObjectType objType, int objId, int setId, int sceneId);
180  void updateTogglesForDbgDrawListInCurrentSetAndScene();
181 };
182 
183 } // End of namespace BladeRunner
184 
185 #endif
Definition: view.h:33
Definition: str.h:59
Definition: surface.h:67
Definition: actor.h:31
Definition: debugger.h:41
Definition: formatinfo.h:28
Definition: debugger.h:56
Definition: vector.h:47
Definition: bladerunner.h:113