ScummVM API documentation
Tile.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * Copyright (C) 2006-2010 - Frictional Games
24 *
25 * This file is part of HPL1 Engine.
26 */
27
28#ifndef HPL_TILE_H
29#define HPL_TILE_H
30
31#include "common/list.h"
32#include "hpl1/engine/graphics/GraphicsTypes.h"
33#include "hpl1/engine/math/MathTypes.h"
34#include "hpl1/engine/scene/TileData.h"
35#include "hpl1/engine/system/SystemTypes.h"
36
37namespace hpl {
38
39#define eTileFlag_Breakable (eFlagBit_0)
40
41class cTile {
42public:
43 cTile(iTileData *apTileData, eTileRotation aAngle,
44 const cVector3f &avPos, const cVector2f &avSize, cCollisionMesh2D *apCollMesh);
45 ~cTile();
46
47 iTileData *GetTileData() { return mpTileData; }
48 void SetTileData(iTileData *apTileData) { mpTileData = apTileData; }
49
50 eTileRotation GetAngle() { return mAngle; }
51
52 void SetTile(iTileData *apTileData, eTileRotation aAngle,
53 const cVector3f &avPos, const cVector2f &avSize);
54 void SetAngle(eTileRotation aAngle) { mAngle = aAngle; }
55
56 const cVector3f &GetPosition() const { return mvPosition; }
57 cVector3f *GetPositionPtr() { return &mvPosition; }
58
59 cCollisionMesh2D *GetCollisionMesh() { return mpCollMesh; }
60 void SetCollisionMesh(cCollisionMesh2D *apMesh) { mpCollMesh = apMesh; }
61
62 tFlag GetFlags() { return mlFlags; }
63 void SetFlags(tFlag alFlags) { mlFlags = alFlags; }
64
65private:
66 cCollisionMesh2D *mpCollMesh;
67
68 tFlag mlFlags;
69 iTileData *mpTileData;
70 cVector3f mvPosition;
71 eTileRotation mAngle; // 0:normal. 1:90 CW. 2:180. CW 3:270 CW.
72 // 4: flip horisontally. 5: flip vertically. 6: flip both.
73};
74
77
78} // namespace hpl
79
80#endif // HPL_TILE_H
Definition: list.h:44
Definition: Mesh2d.h:51
Definition: Tile.h:41
Definition: TileData.h:53
Definition: list_intern.h:54