Testbed::TestbedEngine Class Reference

#include <testbed.h>

Inheritance diagram for Testbed::TestbedEngine:
Collaboration diagram for Testbed::TestbedEngine:

Public Member Functions

 TestbedEngine (OSystem *syst)
 ~TestbedEngine ()
virtual Common::Error run ()
 Init the engine and start its main loop. More...
void invokeTestsuites (TestbedConfigManager &cfMan)
 Invokes configured testsuites. More...
bool hasFeature (EngineFeature f) const
 Determine whether the engine supports the specified feature. More...
- Public Member Functions inherited from Engine
void pauseEngine (bool pause)
 Pause or resume the engine. More...
bool isPaused () const
 Return whether the engine is currently paused or not. More...
void openMainMenuDialog ()
 Run the Global Main Menu Dialog. More...
uint32 getTotalPlayTime () const
 Get the total play time. More...
void setTotalPlayTime (uint32 time=0)
 Set the game time counter to the specified time. More...
Common::TimerManagergetTimerManager ()
Common::EventManagergetEventManager ()
Common::SaveFileManagergetSaveFileManager ()
void checkCD ()
 On some systems, check if the game appears to be run from CD. More...
 Engine (OSystem *syst)
virtual ~Engine ()
virtual void initializePath (const Common::FSNode &gamePath)
 Init SearchMan according to the game path. More...
virtual void errorString (const char *buf_input, char *buf_output, int buf_output_size)
 Prepare an error string, which is printed by the error() function. More...
virtual GUI::DebuggergetDebugger ()
 Return the engine's debugger instance, if any. More...
virtual void syncSoundSettings ()
 Notify the engine that the sound settings in the config manager may have changed and that it hence should adjust any internal volume etc. More...
virtual void initKeymap ()
virtual void deinitKeymap ()
virtual void flipMute ()
 Flip mute all sound option. More...
virtual Common::Error loadGameState (int slot)
 Load a game state. More...
void setGameToLoadSlot (int slot)
 Sets the game slot for a savegame to be loaded after global main menu execution. More...
virtual bool canLoadGameStateCurrently ()
 Indicates whether a game state can be loaded. More...
virtual Common::Error saveGameState (int slot, const Common::String &desc)
 Save a game state. More...
virtual bool canSaveGameStateCurrently ()
 Indicates whether a game state can be saved. More...

Private Attributes

Common::Array< Testsuite * > _testsuiteList

Additional Inherited Members

- Public Types inherited from Engine
enum  EngineFeature {
  kSupportsSubtitleOptions, kSupportsRTL, kSupportsLoadingDuringRuntime, kSupportsSavingDuringRuntime,
 A feature in this context means an ability of the engine which can be either available or not. More...
- Static Public Member Functions inherited from Engine
static void quitGame ()
 Request the engine to quit. More...
static bool shouldQuit ()
 Return whether the ENGINE should quit respectively should return to the launcher. More...
static bool warnUserAboutUnsupportedGame ()
 Display a warning to the user that the game is not fully supported. More...
- Public Attributes inherited from Engine
- Protected Member Functions inherited from Engine
virtual int runDialog (GUI::Dialog &dialog)
bool shouldPerformAutoSave (int lastSaveTime)
 Indicate whether an autosave should be performed. More...
virtual void pauseEngineIntern (bool pause)
 Actual implementation of pauseEngine by subclasses. More...
- Protected Attributes inherited from Engine
const Common::String _targetName

Detailed Description

Definition at line 43 of file testbed.h.

Constructor & Destructor Documentation

◆ TestbedEngine()

Testbed::TestbedEngine::TestbedEngine ( OSystem syst)

Definition at line 106 of file testbed.cpp.

◆ ~TestbedEngine()

Testbed::TestbedEngine::~TestbedEngine ( )

Definition at line 167 of file testbed.cpp.

Member Function Documentation

◆ hasFeature()

bool Testbed::TestbedEngine::hasFeature ( EngineFeature  f) const

Determine whether the engine supports the specified feature.

Reimplemented from Engine.

Definition at line 102 of file testbed.cpp.

◆ invokeTestsuites()

void Testbed::TestbedEngine::invokeTestsuites ( TestbedConfigManager cfMan)

Invokes configured testsuites.

Definition at line 177 of file testbed.cpp.

◆ run()

Common::Error Testbed::TestbedEngine::run ( )

Init the engine and start its main loop.

returns kNoError on success, else an error code.

Implements Engine.

Definition at line 198 of file testbed.cpp.

Member Data Documentation

◆ _testsuiteList

Common::Array<Testsuite *> Testbed::TestbedEngine::_testsuiteList

Definition at line 58 of file testbed.h.

The documentation for this class was generated from the following files: