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game.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GOT_VIEWS_GAME_H
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#define GOT_VIEWS_GAME_H
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#include "got/views/game_content.h"
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#include "got/views/game_status.h"
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#include "got/views/view.h"
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namespace
Got
{
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namespace
Views {
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class
Game
:
public
View
{
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private
:
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GameContent
_content;
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GameStatus
_status;
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public
:
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Game
();
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virtual
~
Game
() {}
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bool
msgFocus(
const
FocusMessage
&msg)
override
;
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bool
msgKeypress(
const
KeypressMessage
&msg)
override
;
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bool
msgAction(
const
ActionMessage
&msg)
override
;
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bool
tick
()
override
;
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};
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}
// namespace Views
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}
// namespace Got
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#endif
Got::KeypressMessage
Definition:
messages.h:44
Got::FocusMessage
Definition:
messages.h:34
Got::Views::GameContent
Definition:
game_content.h:31
Got::Views::View
Definition:
view.h:42
Got::ActionMessage
Definition:
messages.h:90
Got::Views::GameStatus
Definition:
game_status.h:30
Got::Views::Game
Definition:
game.h:32
Got::Views::Game::tick
bool tick() override
Got
Definition:
console.h:28
engines
got
views
game.h
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