ScummVM API documentation
objectanimationtask.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
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9 * the Free Software Foundation, either version 3 of the License, or
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12 * This program is distributed in the hope that it will be useful,
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14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
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20 */
21
22#ifndef MUTATIONOFJB_OBJECTANIMATIONTASK_H
23#define MUTATIONOFJB_OBJECTANIMATIONTASK_H
24
25#include "mutationofjb/tasks/task.h"
26
27#include "mutationofjb/timer.h"
28
29namespace MutationOfJB {
30
31struct Object;
32
33class ObjectAnimationTask : public Task {
34public:
36
37 void start() override;
38 void update() override;
39
52
61 bool handleHardcodedAnimation(Object *const object);
62
63private:
64 Timer _timer;
65};
66
67}
68
69#endif
Definition: objectanimationtask.h:33
bool handleHardcodedAnimation(Object *const object)
Definition: task.h:36
Definition: timer.h:26
Definition: gamedata.h:131