ScummVM API documentation
part.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef CINE_PART_H
23 #define CINE_PART_H
24 
25 namespace Cine {
26 
27 struct PartBuffer {
28  char partName[14];
29  uint32 offset;
30  uint32 packedSize;
31  uint32 unpackedSize;
32 };
33 
34 #define NUM_MAX_PARTDATA 255
35 
36 void loadPart(const char *partName);
37 void closePart();
38 
39 int16 findFileInBundle(const char *fileName);
40 
41 void readFromPart(int16 idx, byte *dataPtr, uint32 maxSize);
42 
43 byte *readBundleFile(int16 foundFileIdx, uint32 *size = NULL);
44 byte *readBundleSoundFile(const char *entryName, uint32 *size = 0);
45 byte *readFile(const char *filename, bool crypted = false);
46 
47 void checkDataDisk(int16 param);
48 
49 void dumpBundle(const char *filename);
50 
51 } // End of namespace Cine
52 
53 #endif
Definition: part.h:27
Definition: anim.h:29