ScummVM API documentation
m_karaoke.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef QDENGINE_MINIGAMES_ADV_M_KARAOKE_H
23 #define QDENGINE_MINIGAMES_ADV_M_KARAOKE_H
24 
25 #include "qdengine/minigames/adv/common.h"
26 #include "qdengine/minigames/adv/MinigameInterface.h"
27 
28 namespace QDEngine {
29 
30 MinigameInterface *createMinigameKaraoke(MinigameManager *runtime);
31 
32 class Karaoke : public MinigameInterface {
33 public:
34  Karaoke(MinigameManager *runtime);
35  void quant(float dt);
36 
37  enum TagType {
38  STRING,
39  CLEAR
40  };
41 
42 private:
43  const char *_controlName = nullptr;
44  const char *_colorReaded = nullptr;
45 
46  struct Node {
47  Node();
48  TagType type;
49  float time;
50  Common::String text;
51  };
52 
53  typedef Std::vector<Node> Nodes;
54  Nodes _nodes;
55 
56  float _startTime = 0.f;
57  int _startScreenTag = 0;
58  int _currentTag = 0;
59  float _startTagTime = 0.f;
60 
61  MinigameManager *_runtime;
62 };
63 
64 } // namespace QDEngine
65 
66 #endif // QDENGINE_MINIGAMES_ADV_M_KARAOKE_H
Definition: str.h:59
Definition: MinigameInterface.h:27
Definition: m_karaoke.h:32
Definition: RunTime.h:94
Базовый класс для игровых ресурсов.
Definition: console.h:28