ScummVM API documentation
Animation.h
1 /* ScummVM - Graphic Adventure Engine
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21 
22 // Based on code by omergilad.
23 
24 #ifndef GUI_ANIMATION_ANIMATION_H
25 #define GUI_ANIMATION_ANIMATION_H
26 
27 #include "gui/animation/Interpolator.h"
28 
29 namespace GUI {
30 
31 class Drawable;
32 
33 class Animation {
34 public:
35  Animation();
36  virtual ~Animation() = 0;
37 
38  virtual void update(Drawable *drawable, long currentTime);
39 
43  virtual void start(long currentTime);
44 
48  virtual void setDuration(long duration);
49 
50  virtual bool isFinished() const;
51 
52  bool isFinishOnEnd() const;
53 
54  void setFinishOnEnd(bool finishOnEnd);
55 
56  InterpolatorPtr getInterpolator() const;
57  void setInterpolator(InterpolatorPtr interpolator);
58 
59 protected:
60  void finishAnimation();
61 
62  virtual void updateInternal(Drawable *drawable, float interpolation);
63 
64  long _startTime;
65  long _duration;
66  bool _finished;
67  bool _finishOnEnd;
68  InterpolatorPtr _interpolator;
69 };
70 
72 
73 } // End of namespace GUI
74 
75 #endif /* GUI_ANIMATION_ANIMATION_H */
virtual void start(long currentTime)
Definition: Animation.h:33
Definition: system.h:46
virtual void setDuration(long duration)
Definition: Drawable.h:37