ScummVM API documentation
highscore.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
24  * Copyright (c) 1994-1995 Mike: Mark and Thomas Thurman.
25  */
26 
27 #ifndef AVALANCHE_HIGHSCORE_H
28 #define AVALANCHE_HIGHSCORE_H
29 
30 namespace Avalanche {
31 class AvalancheEngine;
32 
33 struct HighScoreData {
34  Common::String _name;
35  uint16 _score;
36  Common::String _rank;
37 };
38 
39 class HighScore {
40 public:
42 
43  void displayHighScores();
44  void saveHighScores();
45  void loadHighScroes();
46 
47 private:
48  AvalancheEngine *_vm;
49 
50  HighScoreData _data[12];
51 
52  void produceDefaultHighScores();
53  void syncHighScores(Common::Serializer &sz);
54 };
55 
56 } // End of namespace Avalanche
57 
58 #endif // AVALANCHE_HIGHSCORE_H
Definition: str.h:59
Definition: animation.h:32
Definition: avalanche.h:74
Definition: serializer.h:79
Definition: highscore.h:39
Definition: highscore.h:33