ScummVM API documentation
highscore.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
24 * Copyright (c) 1994-1995 Mike: Mark and Thomas Thurman.
25 */
26
27#ifndef AVALANCHE_HIGHSCORE_H
28#define AVALANCHE_HIGHSCORE_H
29
30namespace Avalanche {
31class AvalancheEngine;
32
34 Common::String _name;
35 uint16 _score;
36 Common::String _rank;
37};
38
39class HighScore {
40public:
42
43 void displayHighScores();
44 void saveHighScores();
45 void loadHighScroes();
46
47private:
48 AvalancheEngine *_vm;
49
50 HighScoreData _data[12];
51
52 void produceDefaultHighScores();
53 void syncHighScores(Common::Serializer &sz);
54};
55
56} // End of namespace Avalanche
57
58#endif // AVALANCHE_HIGHSCORE_H
Definition: avalanche.h:78
Definition: highscore.h:39
Definition: serializer.h:80
Definition: str.h:59
Definition: highscore.h:33