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game_scanner.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/array.h"
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#include "common/fs.h"
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namespace
AGS3
{
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#ifdef DETECTION_STATIC
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class
GameScanner {
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struct
Entry {
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Common::String
_id;
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Common::String
_gameName;
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Common::String
_filename;
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Common::String
_md5;
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size_t
_filesize;
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};
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private
:
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typedef
Common::Array<Entry>
EntryArray;
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EntryArray _games;
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EntryArray _oldGames;
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private
:
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void
scanFolder(
const
Common::FSNode
&folder);
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void
scanFile(
const
Common::Path
&filename);
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static
Common::String
convertGameNameToId(
const
Common::String
&name);
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static
void
detectClashes();
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public
:
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void
scan(
const
Common::Path
&startFolder);
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};
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#endif
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}
// namespace AGS3
Common::String
Definition:
str.h:59
Common::Array< Entry >
Common::Path
Definition:
path.h:52
Common::FSNode
Definition:
fs.h:69
AGS3
Definition:
ags.h:40
engines
ags
game_scanner.h
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