ScummVM API documentation
game_scanner.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef AGS_GAME_SCANNER_H
23#define AGS_GAME_SCANNER_H
24
25#include "common/array.h"
26#include "common/fs.h"
27
28namespace AGS3 {
29
37#ifdef DETECTION_STATIC
38class GameScanner {
39 struct Entry {
41 Common::String _gameName;
42 Common::String _filename;
43 Common::String _md5;
44 size_t _filesize;
45 };
46private:
47 typedef Common::Array<Entry> EntryArray;
48 EntryArray _games;
49 EntryArray _oldGames;
50private:
54 void scanFolder(const Common::FSNode &folder);
55
59 void scanFile(const Common::Path &filename);
60
64 static Common::String convertGameNameToId(const Common::String &name);
65
69 static void detectClashes();
70public:
74 void scan(const Common::Path &startFolder);
75};
76#endif
77
78} // namespace AGS3
79
80#endif // AGS_GAME_SCANNER_H
Definition: fs.h:69
Definition: path.h:52
Definition: str.h:59