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game_scanner.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #include "common/array.h"
23 #include "common/fs.h"
24 
25 namespace AGS3 {
26 
34 #ifdef DETECTION_STATIC
35 class GameScanner {
36  struct Entry {
37  Common::String _id;
38  Common::String _gameName;
39  Common::String _filename;
40  Common::String _md5;
41  size_t _filesize;
42  };
43 private:
44  typedef Common::Array<Entry> EntryArray;
45  EntryArray _games;
46  EntryArray _oldGames;
47 private:
51  void scanFolder(const Common::FSNode &folder);
52 
56  void scanFile(const Common::Path &filename);
57 
61  static Common::String convertGameNameToId(const Common::String &name);
62 
66  static void detectClashes();
67 public:
71  void scan(const Common::Path &startFolder);
72 };
73 #endif
74 
75 } // namespace AGS3
Definition: str.h:59
Definition: path.h:52
Definition: fs.h:69
Definition: ags.h:40