ScummVM API documentation
moveeffect.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This code is based on the CRAB engine
24  *
25  * Copyright (c) Arvind Raja Yadav
26  *
27  * Licensed under MIT
28  *
29  */
30 
31 #ifndef CRAB_MOVEEFFECT_H
32 #define CRAB_MOVEEFFECT_H
33 
34 #include "crab/animation/imageeffect.h"
35 #include "crab/music/musicparam.h"
36 
37 namespace Crab {
38 
39 namespace pyrodactyl {
40 namespace anim {
42  // The image displayed on being hit
43  ImageEffect _img;
44 
45  // The sound played by this move when it's activated
46  pyrodactyl::music::ChunkKey _activate;
47 
48  // The sound played by this move when it hits opponent
49  pyrodactyl::music::ChunkKey _hit;
50 
51  // The move the sprite hit by our current move performs - if living (hurt animation)
52  int _hurt;
53 
54  // The move the sprite hit by our current move performs - if it dies as a result (dying animation)
55  int _death;
56 
57  // The stun time for the enemy if this move hits a sprite
58  uint _stun;
59 
60  // The base damage of the move if it hits a sprite
61  int _dmg;
62 
64 
65  void load(rapidxml::xml_node<char> *node);
66 };
67 } // End of namespace anim
68 } // End of namespace pyrodactyl
69 
70 } // End of namespace Crab
71 
72 #endif // CRAB_MOVEEFFECT_H
Definition: moveeffect.h:41
Definition: imageeffect.h:40
Definition: moveeffect.h:37