ScummVM API documentation
game_page.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef PINK_GAME_PAGE_H
23 #define PINK_GAME_PAGE_H
24 
25 #include "common/memstream.h"
26 
27 #include "pink/objects/pages/page.h"
28 
29 namespace Pink {
30 
31 class CursorMgr;
32 class HandlerSequences;
33 
34 class GamePage : public Page {
35 public:
36  GamePage();
37  ~GamePage() override;
38  void toConsole() const override;
39  void deserialize(Archive &archive) override;
40 
41  void loadState(Archive &archive);
42  void saveState(Archive &archive);
43 
44  void load(Archive &archive) override;
45  void unload();
46  void loadManagers();
47  void init(bool isLoadingSave);
48 
49  Sequencer *getSequencer() override { return _sequencer; }
50  WalkMgr *getWalkMgr() override { return _walkMgr; }
51  Module *getModule() override { return _module; }
52  const Module *getModule() const override { return _module; }
53 
54  bool checkValueOfVariable(const Common::String &variable, const Common::String &value) const override;
55  void setVariable(Common::String &variable, Common::String &value) override;
56 
57  void clear() override;
58 
59  friend class Console;
60 
61 private:
62  bool initHandler();
63 
64  void loadStateFromMem();
65  void saveStateToMem();
66 
67  bool _isLoaded;
69  Module *_module;
70  CursorMgr *_cursorMgr;
71  WalkMgr *_walkMgr;
72  Sequencer *_sequencer;
73  Array<HandlerSequences *> _handlers;
74  StringMap _variables;
75 };
76 
77 }
78 
79 #endif
Definition: archive.h:39
Definition: cursor_mgr.h:35
Definition: str.h:59
Definition: sequencer.h:36
Definition: console.h:31
Definition: module.h:43
Definition: archive.h:35
Definition: memstream.h:283
Definition: utils.h:52
Definition: page.h:36
Definition: utils.h:30
Definition: walk_mgr.h:42
Definition: game_page.h:34