ScummVM API documentation
game_page.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef PINK_GAME_PAGE_H
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#define PINK_GAME_PAGE_H
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#include "common/memstream.h"
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#include "pink/objects/pages/page.h"
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namespace
Pink
{
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class
CursorMgr;
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class
HandlerSequences;
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class
GamePage
:
public
Page
{
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public
:
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GamePage
();
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~
GamePage
()
override
;
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void
toConsole()
const override
;
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void
deserialize(
Archive
&archive)
override
;
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void
loadState(
Archive
&archive);
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void
saveState(
Archive
&archive);
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void
load(
Archive
&archive)
override
;
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void
unload();
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void
loadManagers();
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void
init(
bool
isLoadingSave);
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Sequencer
*getSequencer()
override
{
return
_sequencer; }
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WalkMgr
*getWalkMgr()
override
{
return
_walkMgr; }
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Module
*getModule()
override
{
return
_module; }
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const
Module
*getModule()
const override
{
return
_module; }
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bool
checkValueOfVariable(
const
Common::String
&variable,
const
Common::String
&value)
const override
;
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void
setVariable(
Common::String
&variable,
Common::String
&value)
override
;
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void
clear()
override
;
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friend
class
Console
;
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private
:
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bool
initHandler();
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void
loadStateFromMem();
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void
saveStateToMem();
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bool
_isLoaded;
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Common::MemoryReadWriteStream
*_memFile;
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Module
*_module;
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CursorMgr
*_cursorMgr;
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WalkMgr
*_walkMgr;
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Sequencer
*_sequencer;
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Array<HandlerSequences *>
_handlers;
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StringMap
_variables;
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};
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}
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#endif
Pink::Archive
Definition:
archive.h:39
Pink::CursorMgr
Definition:
cursor_mgr.h:35
Common::String
Definition:
str.h:59
Pink::Sequencer
Definition:
sequencer.h:36
Pink::Console
Definition:
console.h:31
Pink::Module
Definition:
module.h:43
Pink
Definition:
archive.h:35
Common::MemoryReadWriteStream
Definition:
memstream.h:283
Pink::StringMap
Definition:
utils.h:52
Pink::Page
Definition:
page.h:36
Pink::Array
Definition:
utils.h:30
Pink::WalkMgr
Definition:
walk_mgr.h:42
Pink::GamePage
Definition:
game_page.h:34
engines
pink
objects
pages
game_page.h
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