ScummVM API documentation
morph.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef DARKSEED_MORPH_H
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#define DARKSEED_MORPH_H
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#include "common/rect.h"
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#include "graphics/managed_surface.h"
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namespace
Darkseed {
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enum class
MorphDirection : uint8 {
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Forward,
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Backward
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};
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class
Morph
{
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Common::Rect
_area;
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Graphics::ManagedSurface
_src;
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Graphics::ManagedSurface
_dest;
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MorphDirection _direction = MorphDirection::Forward;
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int16 _stepCount = 0;
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public
:
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explicit
Morph
(
const
Common::Rect
&area);
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void
loadSrcFromScreen();
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void
loadDestFromScreen();
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void
start(MorphDirection direction);
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bool
morphStep();
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private
:
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void
draw(int16 drawIdx);
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};
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}
// End of namespace Darkseed
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#endif
// DARKSEED_MORPH_H
Darkseed::Morph
Definition:
morph.h:34
Graphics::ManagedSurface
Definition:
managed_surface.h:51
Common::Rect
Definition:
rect.h:536
engines
darkseed
morph.h
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