ScummVM API documentation
morph.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21#ifndef DARKSEED_MORPH_H
22#define DARKSEED_MORPH_H
23
24#include "common/rect.h"
25#include "graphics/managed_surface.h"
26
27namespace Darkseed {
28
29enum class MorphDirection : uint8 {
30 Forward,
31 Backward
32};
33
34class Morph {
35 Common::Rect _area;
38 MorphDirection _direction = MorphDirection::Forward;
39 int16 _stepCount = 0;
40
41public:
42 explicit Morph(const Common::Rect &area);
43
44 void loadSrcFromScreen();
45 void loadDestFromScreen();
46
47 void start(MorphDirection direction);
48
49 bool morphStep();
50
51private:
52 void draw(int16 drawIdx);
53};
54
55} // End of namespace Darkseed
56
57#endif // DARKSEED_MORPH_H
Definition: morph.h:34
Definition: managed_surface.h:51
Definition: rect.h:536