ScummVM API documentation
morph.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 #ifndef DARKSEED_MORPH_H
22 #define DARKSEED_MORPH_H
23 
24 #include "common/rect.h"
25 #include "graphics/managed_surface.h"
26 
27 namespace Darkseed {
28 
29 enum class MorphDirection : uint8 {
30  Forward,
31  Backward
32 };
33 
34 class Morph {
35  Common::Rect _area;
38  MorphDirection _direction = MorphDirection::Forward;
39  int16 _stepCount = 0;
40 
41 public:
42  explicit Morph(const Common::Rect &area);
43 
44  void loadSrcFromScreen();
45  void loadDestFromScreen();
46 
47  void start(MorphDirection direction);
48 
49  bool morphStep();
50 
51 private:
52  void draw(int16 drawIdx);
53 };
54 
55 } // End of namespace Darkseed
56 
57 #endif // DARKSEED_MORPH_H
Definition: managed_surface.h:51
Definition: rect.h:144
Definition: morph.h:34
Definition: adlib_worx.h:27