ScummVM API documentation
game_logic.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef MM1_GAME_GAME_LOGIC_H
23#define MM1_GAME_GAME_LOGIC_H
24
25namespace MM {
26namespace MM1 {
27namespace Game {
28
29class GameLogic {
30public:
34 static int getRandomNumber(int minNumber, int maxNumber);
35 static int getRandomNumber(int maxNumber);
36};
37
38} // namespace Game
39} // namespace MM1
40} // namespace MM
41
42#endif
Definition: game_logic.h:29
static int getRandomNumber(int minNumber, int maxNumber)
Definition: detection.h:27