ScummVM API documentation
game_logic.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef MM1_GAME_GAME_LOGIC_H
23 #define MM1_GAME_GAME_LOGIC_H
24 
25 namespace MM {
26 namespace MM1 {
27 namespace Game {
28 
29 class GameLogic {
30 public:
34  static int getRandomNumber(int minNumber, int maxNumber);
35  static int getRandomNumber(int maxNumber);
36 };
37 
38 } // namespace Game
39 } // namespace MM1
40 } // namespace MM
41 
42 #endif
Definition: detection.h:27
Definition: game_logic.h:29
static int getRandomNumber(int minNumber, int maxNumber)