22 #ifndef TETRAEDGE_GAME_HOW_TO_H 23 #define TETRAEDGE_GAME_HOW_TO_H 25 #include "tetraedge/te/te_lua_gui.h" 33 void enter()
override;
34 void leave()
override;
36 bool onDefaultPadButtonUp(uint32 flags);
39 bool updateDisplay(uint oldval, uint newval);
47 #endif // TETRAEDGE_GAME_HOW_TO_H Definition: detection.h:27
Definition: te_lua_gui.h:51