ScummVM API documentation
how_to.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef TETRAEDGE_GAME_HOW_TO_H
23#define TETRAEDGE_GAME_HOW_TO_H
24
25#include "tetraedge/te/te_lua_gui.h"
26
27namespace Tetraedge {
28
29class HowTo : public TeLuaGUI {
30public:
31 HowTo();
32
33 void enter() override;
34 void leave() override;
35
36 bool onDefaultPadButtonUp(uint32 flags);
37
38private:
39 bool updateDisplay(uint oldval, uint newval);
40
41 bool _entered;
42 //uint _val;
43};
44
45} // end namespace Tetraedge
46
47#endif // TETRAEDGE_GAME_HOW_TO_H
Definition: how_to.h:29
Definition: te_lua_gui.h:51