ScummVM API documentation
queued_audio_item.h
1 /* ScummVM - Graphic Adventure Engine
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15  * GNU General Public License for more details.
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20  */
21 
22 #ifndef AGS_ENGINE_MEDIA_AUDIO_QUEUEDAUDIOITEM_H
23 #define AGS_ENGINE_MEDIA_AUDIO_QUEUEDAUDIOITEM_H
24 
25 namespace AGS3 {
26 
27 struct SOUNDCLIP;
28 
29 namespace AGS {
30 namespace Shared {
31 class Stream;
32 } // namespace Shared
33 } // namespace AGS
34 
35 using namespace AGS; // FIXME later
36 
38  short audioClipIndex = 0;
39  short priority = 0;
40  bool repeat = false;
41  SOUNDCLIP *cachedClip = nullptr;
42 
43  void ReadFromSavegame_v321(Shared::Stream *in);
44  void ReadFromSavegame(Shared::Stream *in);
45  void WriteToSavegame(Shared::Stream *out) const;
46 };
47 
48 } // namespace AGS3
49 
50 #endif
Definition: achievements_tables.h:27
Definition: queued_audio_item.h:37
Definition: sound_clip.h:53
Definition: stream.h:52
Definition: ags.h:40