ScummVM API documentation
queued_audio_item.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef AGS_ENGINE_MEDIA_AUDIO_QUEUEDAUDIOITEM_H
23#define AGS_ENGINE_MEDIA_AUDIO_QUEUEDAUDIOITEM_H
24
25namespace AGS3 {
26
27struct SOUNDCLIP;
28
29namespace AGS {
30namespace Shared {
31class Stream;
32} // namespace Shared
33} // namespace AGS
34
35using namespace AGS; // FIXME later
36
38 short audioClipIndex = 0;
39 short priority = 0;
40 bool repeat = false;
41 SOUNDCLIP *cachedClip = nullptr;
42
43 void ReadFromSavegame_v321(Shared::Stream *in);
44 void ReadFromSavegame(Shared::Stream *in);
45 void WriteToSavegame(Shared::Stream *out) const;
46};
47
48} // namespace AGS3
49
50#endif
Definition: stream.h:52
Definition: queued_audio_item.h:37
Definition: sound_clip.h:53