ScummVM API documentation
Illusions::BbdouSpecialCode Member List

This is the complete list of members for Illusions::BbdouSpecialCode, including all inherited members.

_bubble (defined in Illusions::BbdouSpecialCode)Illusions::BbdouSpecialCode
_credits (defined in Illusions::BbdouSpecialCode)Illusions::BbdouSpecialCode
_cursor (defined in Illusions::BbdouSpecialCode)Illusions::BbdouSpecialCode
_foodCtl (defined in Illusions::BbdouSpecialCode)Illusions::BbdouSpecialCode
_inventory (defined in Illusions::BbdouSpecialCode)Illusions::BbdouSpecialCode
_map (defined in Illusions::BbdouSpecialCode)Illusions::BbdouSpecialCode
_objectInteractModeMap (defined in Illusions::BbdouSpecialCode)Illusions::BbdouSpecialCode
_saladCount (defined in Illusions::BbdouSpecialCode)Illusions::BbdouSpecialCode
_saladObjectIds (defined in Illusions::BbdouSpecialCode)Illusions::BbdouSpecialCode
_shooterObjectIdIndex (defined in Illusions::BbdouSpecialCode)Illusions::BbdouSpecialCode
_shooterStatus (defined in Illusions::BbdouSpecialCode)Illusions::BbdouSpecialCode
_vm (defined in Illusions::BbdouSpecialCode)Illusions::BbdouSpecialCode
addSalad(uint32 sequenceId) (defined in Illusions::BbdouSpecialCode)Illusions::BbdouSpecialCodeprotected
BbdouSpecialCode(IllusionsEngine_BBDOU *vm) (defined in Illusions::BbdouSpecialCode)Illusions::BbdouSpecialCode
cursorCrosshairControlRoutine(Control *cursorControl, uint32 deltaTime) (defined in Illusions::BbdouSpecialCode)Illusions::BbdouSpecialCodeprotected
cursorInteractControlRoutine(Control *cursorControl, uint32 deltaTime) (defined in Illusions::BbdouSpecialCode)Illusions::BbdouSpecialCodeprotected
findVerbId(VerbState *verbState, uint32 currOverlappedObjectId, int always0, uint32 &outVerbId) (defined in Illusions::BbdouSpecialCode)Illusions::BbdouSpecialCodeprotected
getBackgroundCursorPos(Common::Point cursorPos) (defined in Illusions::BbdouSpecialCode)Illusions::BbdouSpecialCodeprotected
getCause(uint32 sceneId, uint32 verbId, uint32 objectId2, uint32 objectId, uint32 &outVerbId, uint32 &outObjectId2, uint32 &outObjectId) (defined in Illusions::BbdouSpecialCode)Illusions::BbdouSpecialCodeprotected
getShooterCause(uint32 sceneId, uint32 verbId, uint32 objectId2, uint32 objectId, uint32 &outSceneId, uint32 &outVerbId, uint32 &outObjectId2, uint32 &outObjectId) (defined in Illusions::BbdouSpecialCode)Illusions::BbdouSpecialCodeprotected
hideVerbBubble(uint32 objectId, VerbState *verbState) (defined in Illusions::BbdouSpecialCode)Illusions::BbdouSpecialCode
init() override (defined in Illusions::BbdouSpecialCode)Illusions::BbdouSpecialCodevirtual
initSalad() (defined in Illusions::BbdouSpecialCode)Illusions::BbdouSpecialCodeprotected
isHoldingObjectId(uint32 objectId) (defined in Illusions::BbdouSpecialCode)Illusions::BbdouSpecialCode
Map typedef (defined in Illusions::BbdouSpecialCode)Illusions::BbdouSpecialCode
MapIterator typedef (defined in Illusions::BbdouSpecialCode)Illusions::BbdouSpecialCode
playSoundEffect(int soundIndex) (defined in Illusions::BbdouSpecialCode)Illusions::BbdouSpecialCode
resetBeforeResumeSavegame() override (defined in Illusions::BbdouSpecialCode)Illusions::BbdouSpecialCodevirtual
run(uint32 specialCodeId, OpCall &opCall) override (defined in Illusions::BbdouSpecialCode)Illusions::BbdouSpecialCodevirtual
runCause(Control *cursorControl, CursorData &cursorData, uint32 verbId, uint32 objectId2, uint32 objectId, int soundIndex) (defined in Illusions::BbdouSpecialCode)Illusions::BbdouSpecialCodeprotected
setCursorControlRoutine(uint32 objectId, int num) (defined in Illusions::BbdouSpecialCode)Illusions::BbdouSpecialCodeprotected
showBubble(uint32 objectId, uint32 overlappedObjectId, uint32 holdingObjectId, VerbState *verbState, uint32 progResKeywordId) (defined in Illusions::BbdouSpecialCode)Illusions::BbdouSpecialCodeprotected
spcAddCursorSequence(OpCall &opCall) (defined in Illusions::BbdouSpecialCode)Illusions::BbdouSpecialCode
spcAddInventoryItem(OpCall &opCall) (defined in Illusions::BbdouSpecialCode)Illusions::BbdouSpecialCode
spcClearBlockCounter(OpCall &opCall) (defined in Illusions::BbdouSpecialCode)Illusions::BbdouSpecialCode
spcClearConversation(OpCall &opCall) (defined in Illusions::BbdouSpecialCode)Illusions::BbdouSpecialCode
spcClearInventory(OpCall &opCall) (defined in Illusions::BbdouSpecialCode)Illusions::BbdouSpecialCode
spcCloseInventory(OpCall &opCall) (defined in Illusions::BbdouSpecialCode)Illusions::BbdouSpecialCode
spcCreditsCtl(OpCall &opCall) (defined in Illusions::BbdouSpecialCode)Illusions::BbdouSpecialCode
spcCursorStartHoldingObjectId(OpCall &opCall) (defined in Illusions::BbdouSpecialCode)Illusions::BbdouSpecialCode
spcCursorStopHoldingObjectId(OpCall &opCall) (defined in Illusions::BbdouSpecialCode)Illusions::BbdouSpecialCode
spcDisableCursor(OpCall &opCall) (defined in Illusions::BbdouSpecialCode)Illusions::BbdouSpecialCode
spcEnableCursor(OpCall &opCall) (defined in Illusions::BbdouSpecialCode)Illusions::BbdouSpecialCode
spcFoodCtl(OpCall &opCall) (defined in Illusions::BbdouSpecialCode)Illusions::BbdouSpecialCode
spcHasInventoryItem(OpCall &opCall) (defined in Illusions::BbdouSpecialCode)Illusions::BbdouSpecialCode
spcInitBubble(OpCall &opCall) (defined in Illusions::BbdouSpecialCode)Illusions::BbdouSpecialCode
spcInitConversation(OpCall &opCall) (defined in Illusions::BbdouSpecialCode)Illusions::BbdouSpecialCode
spcInitCursor(OpCall &opCall) (defined in Illusions::BbdouSpecialCode)Illusions::BbdouSpecialCode
spcInitInventory(OpCall &opCall) (defined in Illusions::BbdouSpecialCode)Illusions::BbdouSpecialCode
spcInitMenu(OpCall &opCall) (defined in Illusions::BbdouSpecialCode)Illusions::BbdouSpecialCode
spcInitRadarMicrophone(OpCall &opCall) (defined in Illusions::BbdouSpecialCode)Illusions::BbdouSpecialCode
spcIsCursorHoldingObjectId(OpCall &opCall) (defined in Illusions::BbdouSpecialCode)Illusions::BbdouSpecialCode
spcOpenInventory(OpCall &opCall) (defined in Illusions::BbdouSpecialCode)Illusions::BbdouSpecialCode
spcRegisterInventoryBag(OpCall &opCall) (defined in Illusions::BbdouSpecialCode)Illusions::BbdouSpecialCode
spcRegisterInventoryItem(OpCall &opCall) (defined in Illusions::BbdouSpecialCode)Illusions::BbdouSpecialCode
spcRegisterInventorySlot(OpCall &opCall) (defined in Illusions::BbdouSpecialCode)Illusions::BbdouSpecialCode
spcRemoveInventoryItem(OpCall &opCall) (defined in Illusions::BbdouSpecialCode)Illusions::BbdouSpecialCode
spcResetCursor(OpCall &opCall) (defined in Illusions::BbdouSpecialCode)Illusions::BbdouSpecialCode
spcRunCause(OpCall &opCall) (defined in Illusions::BbdouSpecialCode)Illusions::BbdouSpecialCode
spcSaladCtl(OpCall &opCall) (defined in Illusions::BbdouSpecialCode)Illusions::BbdouSpecialCode
spcSetCursorField90(OpCall &opCall) (defined in Illusions::BbdouSpecialCode)Illusions::BbdouSpecialCode
spcSetCursorState(OpCall &opCall) (defined in Illusions::BbdouSpecialCode)Illusions::BbdouSpecialCode
spcSetObjectInteractMode(OpCall &opCall) (defined in Illusions::BbdouSpecialCode)Illusions::BbdouSpecialCode
spcSetupBubble(OpCall &opCall) (defined in Illusions::BbdouSpecialCode)Illusions::BbdouSpecialCode
spcTestFoodCtl(OpCall &opCall) (defined in Illusions::BbdouSpecialCode)Illusions::BbdouSpecialCode
startCauseThread(uint32 cursorObjectId, uint32 sceneId, uint32 verbId, uint32 objectId2, uint32 objectId) (defined in Illusions::BbdouSpecialCode)Illusions::BbdouSpecialCodeprotected
startHoldingObjectId(uint32 objectId1, uint32 holdingObjectId, bool doPlaySound) (defined in Illusions::BbdouSpecialCode)Illusions::BbdouSpecialCode
stopHoldingObjectId(uint32 objectId1, bool doPlaySound) (defined in Illusions::BbdouSpecialCode)Illusions::BbdouSpecialCode
testInteractModeRange(int value) (defined in Illusions::BbdouSpecialCode)Illusions::BbdouSpecialCodeprotected
testVerbId(uint32 verbId, uint32 holdingObjectId, uint32 overlappedObjectId) (defined in Illusions::BbdouSpecialCode)Illusions::BbdouSpecialCodeprotected
~BbdouSpecialCode() override (defined in Illusions::BbdouSpecialCode)Illusions::BbdouSpecialCode
~SpecialCode() (defined in Illusions::SpecialCode)Illusions::SpecialCodeinlinevirtual