ScummVM API documentation
Lure::LureEngine Member List
This is the complete list of members for
Lure::LureEngine
, including all inherited members.
_activeEnhancements
(defined in
Engine
)
Engine
protected
_eventMan
Engine
protected
_mainMenuDialog
Engine
protected
_mixer
Engine
_saveFileMan
Engine
protected
_saveLoadAllowed
(defined in
Lure::LureEngine
)
Lure::LureEngine
_system
Engine
_targetName
Engine
protected
_timer
Engine
protected
applyGameSettings
()
Engine
inline
virtual
canLoadGameStateCurrently
(Common::U32String *msg=nullptr) override
Lure::LureEngine
inline
virtual
canSaveAutosaveCurrently
()
Engine
inline
virtual
canSaveGameStateCurrently
(Common::U32String *msg=nullptr) override
Lure::LureEngine
inline
virtual
defaultSyncSoundSettings
()
Engine
protected
detectSave
(int slotNumber) (defined in
Lure::LureEngine
)
Lure::LureEngine
disk
() (defined in
Lure::LureEngine
)
Lure::LureEngine
inline
Engine
(OSystem *syst)
Engine
EngineFeature
enum name
Engine
enhancementEnabled
(int32 cls) (defined in
Engine
)
Engine
errorString
(const char *buf_input, char *buf_output, int buf_output_size)
Engine
virtual
errorUnsupportedGame
(Common::String extraMsg)
Engine
static
existExtractedCDAudioFiles
(uint track=1)
Engine
flipMute
()
Engine
virtual
gameToLoad
() (defined in
Lure::LureEngine
)
Lure::LureEngine
inline
getAutosaveSlot
() const
Engine
inline
virtual
getDebugger
() final
Engine
inline
virtual
getEventManager
()
Engine
inline
getFeatures
() const (defined in
Lure::LureEngine
)
Lure::LureEngine
getLanguage
() const (defined in
Lure::LureEngine
)
Lure::LureEngine
getLureLanguage
() const (defined in
Lure::LureEngine
)
Lure::LureEngine
getMetaEngine
() const
Engine
inline
getOrCreateDebugger
()
Engine
getPlatform
() const (defined in
Lure::LureEngine
)
Lure::LureEngine
getReference
() (defined in
Lure::LureEngine
)
Lure::LureEngine
static
getSaveFileManager
()
Engine
inline
getSaveStateName
(int slot) const
Engine
inline
virtual
getTimerManager
()
Engine
inline
getTotalPlayTime
() const
Engine
go
() (defined in
Lure::LureEngine
)
Lure::LureEngine
handleAutoSave
()
Engine
hasFeature
(EngineFeature f) const override
Lure::LureEngine
virtual
init
() (defined in
Lure::LureEngine
)
Lure::LureEngine
initializePath
(const Common::FSNode &gamePath)
Engine
virtual
isDataAndCDAudioReadFromSameCD
()
Engine
isEGA
() const (defined in
Lure::LureEngine
)
Lure::LureEngine
inline
isKonami
() const (defined in
Lure::LureEngine
)
Lure::LureEngine
inline
isPaused
() const
Engine
inline
kSupportsArbitraryResolutions
enum value
Engine
kSupportsChangingOptionsDuringRuntime
enum value
Engine
kSupportsHelp
enum value
Engine
kSupportsLoadingDuringRuntime
enum value
Engine
kSupportsQuitDialogOverride
enum value
Engine
kSupportsReturnToLauncher
enum value
Engine
kSupportsSavingDuringRuntime
enum value
Engine
kSupportsSubtitleOptions
enum value
Engine
loadGame
(uint8 slotNumber) (defined in
Lure::LureEngine
)
Lure::LureEngine
loadGameDialog
()
Engine
loadGameState
(int slot) override
Lure::LureEngine
inline
virtual
loadGameStream
(Common::SeekableReadStream *stream)
Engine
virtual
LureEngine
(OSystem *system, const LureGameDescription *gameDesc) (defined in
Lure::LureEngine
)
Lure::LureEngine
openMainMenuDialog
()
Engine
pauseEngine
()
Engine
pauseEngineIntern
(bool pause) override
Lure::LureEngine
virtual
quitGame
()
Engine
static
rnd
() (defined in
Lure::LureEngine
)
Lure::LureEngine
inline
run
() override
Lure::LureEngine
inline
virtual
runDialog
(GUI::Dialog &dialog)
Engine
protected
virtual
saveAutosaveIfEnabled
()
Engine
saveGame
(uint8 slotNumber, Common::String &caption) (defined in
Lure::LureEngine
)
Lure::LureEngine
saveGameDialog
()
Engine
saveGameState
(int slot, const Common::String &desc, bool isAutosave=false) override
Lure::LureEngine
inline
virtual
saveGameStream
(Common::WriteStream *stream, bool isAutosave=false)
Engine
virtual
saveVersion
() (defined in
Lure::LureEngine
)
Lure::LureEngine
inline
setDebugger
(GUI::Debugger *debugger)
Engine
inline
setGameToLoadSlot
(int slot)
Engine
setMetaEngine
(MetaEngine *metaEngine)
Engine
inline
setTotalPlayTime
(uint32 time=0)
Engine
shouldQuit
()
Engine
static
syncSoundSettings
() override
Lure::LureEngine
virtual
warnMissingExtractedCDAudio
()
Engine
warnUserAboutUnsupportedGame
(Common::String msg=Common::String())
Engine
static
~Engine
()
Engine
virtual
~LureEngine
() override (defined in
Lure::LureEngine
)
Lure::LureEngine
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