This is the complete list of members for Ultima::Nuvie::Party, including all inherited members.
actor_manager (defined in Ultima::Nuvie::Party) | Ultima::Nuvie::Party | protected |
add_actor(Actor *actor) (defined in Ultima::Nuvie::Party) | Ultima::Nuvie::Party | |
add_light_source() (defined in Ultima::Nuvie::Party) | Ultima::Nuvie::Party | inline |
autowalk (defined in Ultima::Nuvie::Party) | Ultima::Nuvie::Party | protected |
can_rest(Std::string &err_str) (defined in Ultima::Nuvie::Party) | Ultima::Nuvie::Party | |
clear_combat_target(uint8 member_num) (defined in Ultima::Nuvie::Party) | Ultima::Nuvie::Party | |
combat_changes_music (defined in Ultima::Nuvie::Party) | Ultima::Nuvie::Party | |
config (defined in Ultima::Nuvie::Party) | Ultima::Nuvie::Party | protected |
contains_actor(const Actor *actor) const (defined in Ultima::Nuvie::Party) | Ultima::Nuvie::Party | |
contains_actor(uint8 actor_num) const (defined in Ultima::Nuvie::Party) | Ultima::Nuvie::Party | |
cure() (defined in Ultima::Nuvie::Party) | Ultima::Nuvie::Party | |
defer_removing_dead_members (defined in Ultima::Nuvie::Party) | Ultima::Nuvie::Party | protected |
dismount_from_horses() (defined in Ultima::Nuvie::Party) | Ultima::Nuvie::Party | virtual |
enter_vehicle(Obj *ship_obj, uint32 step_delay=0) (defined in Ultima::Nuvie::Party) | Ultima::Nuvie::Party | |
exit_vehicle(uint16 x, uint16 y, uint16 z) (defined in Ultima::Nuvie::Party) | Ultima::Nuvie::Party | |
follow(sint8 rel_x, sint8 rel_y) (defined in Ultima::Nuvie::Party) | Ultima::Nuvie::Party | |
formation (defined in Ultima::Nuvie::Party) | Ultima::Nuvie::Party | protected |
game (defined in Ultima::Nuvie::Party) | Ultima::Nuvie::Party | protected |
gather_gold() (defined in Ultima::Nuvie::Party) | Ultima::Nuvie::Party | virtual |
get_actor(uint8 member_num) const (defined in Ultima::Nuvie::Party) | Ultima::Nuvie::Party | |
get_actor_name(uint8 member_num) const (defined in Ultima::Nuvie::Party) | Ultima::Nuvie::Party | |
get_actor_num(uint8 member_num) const (defined in Ultima::Nuvie::Party) | Ultima::Nuvie::Party | |
get_autowalk() const (defined in Ultima::Nuvie::Party) | Ultima::Nuvie::Party | inline |
get_combat_target(uint8 member_num) (defined in Ultima::Nuvie::Party) | Ultima::Nuvie::Party | |
get_food() (defined in Ultima::Nuvie::Party) | Ultima::Nuvie::Party | |
get_formation() const (defined in Ultima::Nuvie::Party) | Ultima::Nuvie::Party | inline |
get_formation_coords(uint8 m) const (defined in Ultima::Nuvie::Party) | Ultima::Nuvie::Party | |
get_leader() const (defined in Ultima::Nuvie::Party) | Ultima::Nuvie::Party | |
get_leader_actor() const (defined in Ultima::Nuvie::Party) | Ultima::Nuvie::Party | |
get_leader_location() const (defined in Ultima::Nuvie::Party) | Ultima::Nuvie::Party | |
get_location(uint8 m=0) const (defined in Ultima::Nuvie::Party) | Ultima::Nuvie::Party | |
get_member_num(const Actor *actor) const (defined in Ultima::Nuvie::Party) | Ultima::Nuvie::Party | |
get_member_num(uint8 a) const (defined in Ultima::Nuvie::Party) | Ultima::Nuvie::Party | |
get_obj(uint16 obj_n, uint8 quality, bool match_qual_zero=true, uint8 frame_n=0, bool match_frame_n=false) (defined in Ultima::Nuvie::Party) | Ultima::Nuvie::Party | |
get_party_max() (defined in Ultima::Nuvie::Party) | Ultima::Nuvie::Party | inlinevirtual |
get_party_size() (defined in Ultima::Nuvie::Party) | Ultima::Nuvie::Party | |
get_slowest_actor() (defined in Ultima::Nuvie::Party) | Ultima::Nuvie::Party | |
has_light_source() (defined in Ultima::Nuvie::Party) | Ultima::Nuvie::Party | |
has_obj(uint16 obj_n, uint8 quality, bool match_zero_qual=true) const (defined in Ultima::Nuvie::Party) | Ultima::Nuvie::Party | |
heal() (defined in Ultima::Nuvie::Party) | Ultima::Nuvie::Party | |
hide() (defined in Ultima::Nuvie::Party) | Ultima::Nuvie::Party | |
in_combat_mode (defined in Ultima::Nuvie::Party) | Ultima::Nuvie::Party | protected |
in_vehicle (defined in Ultima::Nuvie::Party) | Ultima::Nuvie::Party | protected |
init(Game *g, ActorManager *am) (defined in Ultima::Nuvie::Party) | Ultima::Nuvie::Party | virtual |
is_anyone_at(uint16 x, uint16 y, uint8 z, uint32 threshold=0) const (defined in Ultima::Nuvie::Party) | Ultima::Nuvie::Party | |
is_anyone_at(const MapCoord &xyz, uint32 threshold=0) const (defined in Ultima::Nuvie::Party) | Ultima::Nuvie::Party | |
is_at(uint16 x, uint16 y, uint8 z, uint32 threshold=0) const (defined in Ultima::Nuvie::Party) | Ultima::Nuvie::Party | |
is_at(const MapCoord &xyz, uint32 threshold=0) const (defined in Ultima::Nuvie::Party) | Ultima::Nuvie::Party | |
is_everyone_horsed() const (defined in Ultima::Nuvie::Party) | Ultima::Nuvie::Party | |
is_horsed() const (defined in Ultima::Nuvie::Party) | Ultima::Nuvie::Party | |
is_in_combat_mode() const (defined in Ultima::Nuvie::Party) | Ultima::Nuvie::Party | inline |
is_in_vehicle() const (defined in Ultima::Nuvie::Party) | Ultima::Nuvie::Party | inline |
is_leader(const Actor *actor) const (defined in Ultima::Nuvie::Party) | Ultima::Nuvie::Party | inline |
lightsources (defined in Ultima::Nuvie::Party) | Ultima::Nuvie::Party | protected |
load(NuvieIO *objlist) (defined in Ultima::Nuvie::Party) | Ultima::Nuvie::Party | virtual |
map (defined in Ultima::Nuvie::Party) | Ultima::Nuvie::Party | protected |
member (defined in Ultima::Nuvie::Party) | Ultima::Nuvie::Party | protected |
move(uint16 dx, uint16 dy, uint8 dz) (defined in Ultima::Nuvie::Party) | Ultima::Nuvie::Party | |
num_in_party (defined in Ultima::Nuvie::Party) | Ultima::Nuvie::Party | protected |
Party(const Configuration *cfg) (defined in Ultima::Nuvie::Party) | Ultima::Nuvie::Party | |
pathfinder (defined in Ultima::Nuvie::Party) | Ultima::Nuvie::Party | protected |
prev_leader_x (defined in Ultima::Nuvie::Party) | Ultima::Nuvie::Party | protected |
prev_leader_y (defined in Ultima::Nuvie::Party) | Ultima::Nuvie::Party | protected |
reform_party() (defined in Ultima::Nuvie::Party) | Ultima::Nuvie::Party | protected |
remove_actor(Actor *actor, bool keep_party_flag=false) (defined in Ultima::Nuvie::Party) | Ultima::Nuvie::Party | |
remove_dead_actor(Actor *actor) (defined in Ultima::Nuvie::Party) | Ultima::Nuvie::Party | |
remove_obj(uint16 obj_n, uint8 quality) (defined in Ultima::Nuvie::Party) | Ultima::Nuvie::Party | |
rest_campfire (defined in Ultima::Nuvie::Party) | Ultima::Nuvie::Party | protected |
rest_gather() (defined in Ultima::Nuvie::Party) | Ultima::Nuvie::Party | |
rest_sleep(uint8 hours, sint16 guard) (defined in Ultima::Nuvie::Party) | Ultima::Nuvie::Party | |
resurrect_dead_members() (defined in Ultima::Nuvie::Party) | Ultima::Nuvie::Party | |
save(NuvieIO *objlist) (defined in Ultima::Nuvie::Party) | Ultima::Nuvie::Party | virtual |
set_combat_target(uint8 member_num, Actor *target) (defined in Ultima::Nuvie::Party) | Ultima::Nuvie::Party | |
set_combat_target(uint8 member_num, MapCoord target) (defined in Ultima::Nuvie::Party) | Ultima::Nuvie::Party | |
set_ethereal(bool ethereal) (defined in Ultima::Nuvie::Party) | Ultima::Nuvie::Party | |
set_formation(uint8 val) (defined in Ultima::Nuvie::Party) | Ultima::Nuvie::Party | inline |
set_in_combat_mode(bool value) (defined in Ultima::Nuvie::Party) | Ultima::Nuvie::Party | |
set_in_vehicle(bool value) (defined in Ultima::Nuvie::Party) | Ultima::Nuvie::Party | |
show() (defined in Ultima::Nuvie::Party) | Ultima::Nuvie::Party | |
split_gold() (defined in Ultima::Nuvie::Party) | Ultima::Nuvie::Party | virtual |
stop_walking(bool force_music_change) (defined in Ultima::Nuvie::Party) | Ultima::Nuvie::Party | |
subtract_light_source() (defined in Ultima::Nuvie::Party) | Ultima::Nuvie::Party | inline |
update_light_sources() (defined in Ultima::Nuvie::Party) | Ultima::Nuvie::Party | |
update_music() (defined in Ultima::Nuvie::Party) | Ultima::Nuvie::Party | virtual |
vehicles_change_music (defined in Ultima::Nuvie::Party) | Ultima::Nuvie::Party | |
walk(MapCoord *walkto, MapCoord *teleport, uint32 step_delay=0) (defined in Ultima::Nuvie::Party) | Ultima::Nuvie::Party | |
walk(MapCoord *walkto, uint32 step_delay=0) (defined in Ultima::Nuvie::Party) | Ultima::Nuvie::Party | inline |
walk(Obj *moongate, MapCoord *teleport, uint32 step_delay=0) (defined in Ultima::Nuvie::Party) | Ultima::Nuvie::Party | |
who_has_obj(uint16 obj_n, uint8 quality, bool match_zero_qual=true) (defined in Ultima::Nuvie::Party) | Ultima::Nuvie::Party | |
~Party() (defined in Ultima::Nuvie::Party) | Ultima::Nuvie::Party | virtual |