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function.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef CRUISE_FUNCTION_H
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#define CRUISE_FUNCTION_H
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namespace
Cruise
{
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extern
int
flag_obstacle;
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extern
int
vblLimit;
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int32 opcodeType8();
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int16 computeZoom(
int
param);
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int16 subOp23(
int
param1,
int
param2);
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void
freeObjectList(cellStruct *pListHead);
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int
removeAnimation(actorStruct * pHead,
int
overlay,
int
objIdx,
int
objType);
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int16 Op_FadeOut();
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}
// End of namespace Cruise
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#endif
Cruise
Definition:
actor.h:25
engines
cruise
function.h
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