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function.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef CRUISE_FUNCTION_H
23 #define CRUISE_FUNCTION_H
24 
25 namespace Cruise {
26 
27 extern int flag_obstacle;
28 extern int vblLimit;
29 int32 opcodeType8();
30 int16 computeZoom(int param);
31 int16 subOp23(int param1, int param2);
32 void freeObjectList(cellStruct *pListHead);
33 int removeAnimation(actorStruct * pHead, int overlay, int objIdx, int objType);
34 int16 Op_FadeOut();
35 
36 } // End of namespace Cruise
37 
38 #endif
Definition: actor.h:25