ScummVM API documentation
function.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef CRUISE_FUNCTION_H
23#define CRUISE_FUNCTION_H
24
25namespace Cruise {
26
27extern int flag_obstacle;
28extern int vblLimit;
29int32 opcodeType8();
30int16 computeZoom(int param);
31int16 subOp23(int param1, int param2);
32void freeObjectList(cellStruct *pListHead);
33int removeAnimation(actorStruct * pHead, int overlay, int objIdx, int objType);
34int16 Op_FadeOut();
35
36} // End of namespace Cruise
37
38#endif
Definition: actor.h:25