ScummVM API documentation
MM::MM1::Game::Combat Member List
This is the complete list of members for
MM::MM1::Game::Combat
, including all inherited members.
_activeMonsterNum
(defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
protected
_advanceIndex
(defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
protected
_allowAttack
(defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
protected
_allowCast
(defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
protected
_allowFight
(defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
protected
_allowShoot
(defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
protected
_attackAttr1
(defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
protected
_attackAttr2
(defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
protected
_attackerLevel
(defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
protected
_attackersCount
(defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
protected
_attackMessage
(defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
protected
_currentChar
(defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
protected
_damage
(defined in
MM::MM1::Game::SpellsMonsters
)
MM::MM1::Game::SpellsMonsters
protected
_destAC
(defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
protected
_destCharCtr
(defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
protected
_destMonsterNum
(defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
protected
_displayedDamage
(defined in
MM::MM1::Game::SpellsMonsters
)
MM::MM1::Game::SpellsMonsters
protected
_divineInterventionUsed
(defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
protected
_handicap
(defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
protected
_handicapDelta
(defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
protected
_handicapMonsters
(defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
protected
_handicapParty
(defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
protected
_handicapThreshold
(defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
protected
_isShooting
(defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
protected
_lines
(defined in
MM::MM1::Game::SpellsMonsters
)
MM::MM1::Game::SpellsMonsters
protected
_message
(defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
protected
_mode
(defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
protected
_monsterAttackStyle
(defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
protected
_monsterIndex
(defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
protected
_monsterName
(defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
protected
_monsterP
(defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
protected
_monstersCount
(defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
protected
_monstersDestroyedCtr
(defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
protected
_monsterShootingCtr
(defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
protected
_monstersRegenerate
(defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
protected
_monstersResistSpells
(defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
protected
_numberOfTimes
(defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
protected
_partyIndex
(defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
protected
_remainingMonsters
(defined in
MM::MM1::Game::SpellsMonsters
)
MM::MM1::Game::SpellsMonsters
protected
_roundNum
(defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
protected
_spellMonsterCount
(defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
protected
_timesHit
(defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
protected
_totalExperience
(defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
protected
_treasureFlags
(defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
protected
_turnUndeadUsed
(defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
protected
_val1
(defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
protected
_val6
(defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
protected
_val7
(defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
protected
_val9
(defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
protected
acidRain
() (defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
add
(const Common::String &msg)
MM::MM1::Game::SpellsMonsters
inline
protected
add
(char c) (defined in
MM::MM1::Game::SpellsMonsters
)
MM::MM1::Game::SpellsMonsters
inline
protected
addAttackDamage
()
MM::MM1::Game::Combat
protected
addCharName
()
MM::MM1::Game::SpellsMonsters
protected
attack
()
MM::MM1::Game::Combat
protected
attackMonster
(int monsterNum) (defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
protected
attackMonsterPhysical
() (defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
protected
attackMonsterShooting
() (defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
protected
block
()
MM::MM1::Game::Combat
protected
canMonsterCast
() const override
MM::MM1::Game::Combat
protected
virtual
cast
()
MM::MM1::Game::Combat
protected
castMonsterSpell
(const Common::String &monsterName, int spellNum)
MM::MM1::Game::SpellsMonsters
CHAR_ATTACKS
enum value (defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
protected
checkLeftWall
()
MM::MM1::Game::Combat
protected
checkMonsterActions
()
MM::MM1::Game::Combat
protected
checkMonsterSpells
()
MM::MM1::Game::Combat
protected
checkParty
() (defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
protected
checkRightWall
()
MM::MM1::Game::Combat
protected
clear
()
MM::MM1::Game::Combat
protected
clearArrays
() (defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
protected
Combat
()
MM::MM1::Game::Combat
protected
combatDone
()
MM::MM1::Game::Combat
protected
virtual
combatLoop
(bool checkMonstersFirst=false)
MM::MM1::Game::Combat
protected
damageType1
()
MM::MM1::Game::SpellsMonsters
protected
damageType2
() (defined in
MM::MM1::Game::SpellsMonsters
)
MM::MM1::Game::SpellsMonsters
protected
damageType3
() (defined in
MM::MM1::Game::SpellsMonsters
)
MM::MM1::Game::SpellsMonsters
protected
damageType4
() (defined in
MM::MM1::Game::SpellsMonsters
)
MM::MM1::Game::SpellsMonsters
protected
damageType5
() (defined in
MM::MM1::Game::SpellsMonsters
)
MM::MM1::Game::SpellsMonsters
protected
damageType6
() (defined in
MM::MM1::Game::SpellsMonsters
)
MM::MM1::Game::SpellsMonsters
protected
damageType7
() (defined in
MM::MM1::Game::SpellsMonsters
)
MM::MM1::Game::SpellsMonsters
protected
DEFEATED_MONSTERS
enum value (defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
protected
defeatedMonsters
() (defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
protected
disintegration
() (defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
dispelParty
() override
MM::MM1::Game::Combat
protected
virtual
displaySpellResult
(const InfoMessage &msg)=0
MM::MM1::Game::Combat
pure virtual
divineIntervention
() (defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
exchangeWith
(int charNum)
MM::MM1::Game::Combat
protected
FIGHT_WHICH
enum value (defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
protected
fightMonster
(int monsterNum)
MM::MM1::Game::Combat
protected
fingerOfDeath
() (defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
fireball
() (defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
getMonsterIndex
() const override
MM::MM1::Game::Combat
inline
protected
virtual
getMonsterSpellMessage
() const
MM::MM1::Game::SpellsMonsters
inline
getRandomNumber
(int minNumber, int maxNumber)
MM::MM1::Game::GameLogic
static
getRandomNumber
(int maxNumber) (defined in
MM::MM1::Game::GameLogic
)
MM::MM1::Game::GameLogic
static
Handicap
enum name (defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
protected
HANDICAP_EVEN
enum value (defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
protected
HANDICAP_MONSTER
enum value (defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
protected
HANDICAP_PARTY
enum value (defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
protected
handlePartyDamage
()
MM::MM1::Game::SpellsMonsters
protected
holyWord
() (defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
identifyMonster
() (defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
INFILTRATION
enum value (defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
protected
isCharAffected
() const
MM::MM1::Game::SpellsMonsters
protected
iterateMonsters1
() (defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
iterateMonsters2
() (defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
lightningBolt
() (defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
loadMonsters
() (defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
protected
makeRoom
() (defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
Mode
enum name (defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
protected
MONSTER_ADVANCES
enum value (defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
protected
MONSTER_ATTACK
enum value (defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
protected
MONSTER_FLEES
enum value (defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
protected
MONSTER_SPELL
enum value (defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
protected
MONSTER_WANDERS
enum value (defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
protected
monsterAction
()
MM::MM1::Game::Combat
protected
monsterAdvances
() (defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
protected
monsterAttackInner
() (defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
protected
monsterAttackRandom
()
MM::MM1::Game::Combat
protected
monsterAttackShooting
()
MM::MM1::Game::Combat
protected
monsterChanges
() (defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
protected
monsterIndexOf
()
MM::MM1::Game::Combat
protected
MONSTERS_AFFECTED
enum value (defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
protected
monsterSetPtr
(int monsterNum)
MM::MM1::Game::Combat
protected
monsterTouch
(Common::String &line)
MM::MM1::Game::Combat
protected
monsterTouch
(uint index, Common::String &line) (defined in
MM::MM1::Game::MonsterTouch
)
MM::MM1::Game::MonsterTouch
moveMonsters
() (defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
protected
NEXT_ROUND
enum value (defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
protected
nextRound
()
MM::MM1::Game::Combat
protected
nextRound2
() (defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
protected
nextRound3
() (defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
protected
NO_EFFECT
enum value (defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
protected
paralyze
() (defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
proc2
() (defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
protected
proc9
() (defined in
MM::MM1::Game::SpellsMonsters
)
MM::MM1::Game::SpellsMonsters
protected
removeDeadMonsters
()
MM::MM1::Game::Combat
protected
removeMonster
() override (defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
protected
virtual
resetDestMonster
() (defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
retreat
()
MM::MM1::Game::Combat
protected
SELECT_OPTION
enum value (defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
protected
selectMonsterTarget
()
MM::MM1::Game::Combat
protected
selectTreasure
()
MM::MM1::Game::Combat
protected
selectTreasure2
(int index) (defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
protected
setCondition
(byte newCondition)
MM::MM1::Game::SpellsMonsters
protected
setMode
(Mode newMode)=0
MM::MM1::Game::Combat
protected
pure virtual
setTreasure
() (defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
protected
setupAttackersCount
()
MM::MM1::Game::Combat
protected
setupCanAttacks
()
MM::MM1::Game::Combat
protected
setupHandicap
()
MM::MM1::Game::Combat
protected
shootMonster
(int monsterNum) (defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
protected
slow
() (defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
SPELL_RESULT
enum value (defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
protected
SpellsMonsters
() (defined in
MM::MM1::Game::SpellsMonsters
)
MM::MM1::Game::SpellsMonsters
subtractDamageFromChar
() override
MM::MM1::Game::Combat
protected
virtual
summonLightning
() (defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
turnUndead
() (defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
updateHighestLevel
()
MM::MM1::Game::Combat
protected
updateMonsterStatus
()
MM::MM1::Game::Combat
protected
use
()
MM::MM1::Game::Combat
protected
WAITS_FOR_OPENING
enum value (defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
protected
weaken
() (defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
web
() (defined in
MM::MM1::Game::Combat
)
MM::MM1::Game::Combat
~Combat
()
MM::MM1::Game::Combat
protected
virtual
~MonsterTouch
() (defined in
MM::MM1::Game::MonsterTouch
)
MM::MM1::Game::MonsterTouch
inline
virtual
~SpellsMonsters
() (defined in
MM::MM1::Game::SpellsMonsters
)
MM::MM1::Game::SpellsMonsters
inline
virtual
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