ScummVM API documentation
MM::MM1::Game::Combat Member List

This is the complete list of members for MM::MM1::Game::Combat, including all inherited members.

_activeMonsterNum (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combatprotected
_advanceIndex (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combatprotected
_allowAttack (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combatprotected
_allowCast (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combatprotected
_allowFight (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combatprotected
_allowShoot (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combatprotected
_attackAttr1 (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combatprotected
_attackAttr2 (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combatprotected
_attackerLevel (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combatprotected
_attackersCount (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combatprotected
_attackMessage (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combatprotected
_currentChar (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combatprotected
_damage (defined in MM::MM1::Game::SpellsMonsters)MM::MM1::Game::SpellsMonstersprotected
_destAC (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combatprotected
_destCharCtr (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combatprotected
_destMonsterNum (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combatprotected
_displayedDamage (defined in MM::MM1::Game::SpellsMonsters)MM::MM1::Game::SpellsMonstersprotected
_divineInterventionUsed (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combatprotected
_handicap (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combatprotected
_handicapDelta (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combatprotected
_handicapMonsters (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combatprotected
_handicapParty (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combatprotected
_handicapThreshold (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combatprotected
_isShooting (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combatprotected
_lines (defined in MM::MM1::Game::SpellsMonsters)MM::MM1::Game::SpellsMonstersprotected
_message (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combatprotected
_mode (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combatprotected
_monsterAttackStyle (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combatprotected
_monsterIndex (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combatprotected
_monsterName (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combatprotected
_monsterP (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combatprotected
_monstersCount (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combatprotected
_monstersDestroyedCtr (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combatprotected
_monsterShootingCtr (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combatprotected
_monstersRegenerate (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combatprotected
_monstersResistSpells (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combatprotected
_numberOfTimes (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combatprotected
_partyIndex (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combatprotected
_remainingMonsters (defined in MM::MM1::Game::SpellsMonsters)MM::MM1::Game::SpellsMonstersprotected
_roundNum (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combatprotected
_spellMonsterCount (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combatprotected
_timesHit (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combatprotected
_totalExperience (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combatprotected
_treasureFlags (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combatprotected
_turnUndeadUsed (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combatprotected
_val1 (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combatprotected
_val6 (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combatprotected
_val7 (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combatprotected
_val9 (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combatprotected
acidRain() (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combat
add(const Common::String &msg)MM::MM1::Game::SpellsMonstersinlineprotected
add(char c) (defined in MM::MM1::Game::SpellsMonsters)MM::MM1::Game::SpellsMonstersinlineprotected
addAttackDamage()MM::MM1::Game::Combatprotected
addCharName()MM::MM1::Game::SpellsMonstersprotected
attack()MM::MM1::Game::Combatprotected
attackMonster(int monsterNum) (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combatprotected
attackMonsterPhysical() (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combatprotected
attackMonsterShooting() (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combatprotected
block()MM::MM1::Game::Combatprotected
canMonsterCast() const overrideMM::MM1::Game::Combatprotectedvirtual
cast()MM::MM1::Game::Combatprotected
castMonsterSpell(const Common::String &monsterName, int spellNum)MM::MM1::Game::SpellsMonsters
CHAR_ATTACKS enum value (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combatprotected
checkLeftWall()MM::MM1::Game::Combatprotected
checkMonsterActions()MM::MM1::Game::Combatprotected
checkMonsterSpells()MM::MM1::Game::Combatprotected
checkParty() (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combatprotected
checkRightWall()MM::MM1::Game::Combatprotected
clear()MM::MM1::Game::Combatprotected
clearArrays() (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combatprotected
Combat()MM::MM1::Game::Combatprotected
combatDone()MM::MM1::Game::Combatprotectedvirtual
combatLoop(bool checkMonstersFirst=false)MM::MM1::Game::Combatprotected
damageType1()MM::MM1::Game::SpellsMonstersprotected
damageType2() (defined in MM::MM1::Game::SpellsMonsters)MM::MM1::Game::SpellsMonstersprotected
damageType3() (defined in MM::MM1::Game::SpellsMonsters)MM::MM1::Game::SpellsMonstersprotected
damageType4() (defined in MM::MM1::Game::SpellsMonsters)MM::MM1::Game::SpellsMonstersprotected
damageType5() (defined in MM::MM1::Game::SpellsMonsters)MM::MM1::Game::SpellsMonstersprotected
damageType6() (defined in MM::MM1::Game::SpellsMonsters)MM::MM1::Game::SpellsMonstersprotected
damageType7() (defined in MM::MM1::Game::SpellsMonsters)MM::MM1::Game::SpellsMonstersprotected
DEFEATED_MONSTERS enum value (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combatprotected
defeatedMonsters() (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combatprotected
disintegration() (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combat
dispelParty() overrideMM::MM1::Game::Combatprotectedvirtual
displaySpellResult(const InfoMessage &msg)=0MM::MM1::Game::Combatpure virtual
divineIntervention() (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combat
exchangeWith(int charNum)MM::MM1::Game::Combatprotected
FIGHT_WHICH enum value (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combatprotected
fightMonster(int monsterNum)MM::MM1::Game::Combatprotected
fingerOfDeath() (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combat
fireball() (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combat
getMonsterIndex() const overrideMM::MM1::Game::Combatinlineprotectedvirtual
getMonsterSpellMessage() constMM::MM1::Game::SpellsMonstersinline
getRandomNumber(int minNumber, int maxNumber)MM::MM1::Game::GameLogicstatic
getRandomNumber(int maxNumber) (defined in MM::MM1::Game::GameLogic)MM::MM1::Game::GameLogicstatic
Handicap enum name (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combatprotected
HANDICAP_EVEN enum value (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combatprotected
HANDICAP_MONSTER enum value (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combatprotected
HANDICAP_PARTY enum value (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combatprotected
handlePartyDamage()MM::MM1::Game::SpellsMonstersprotected
holyWord() (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combat
identifyMonster() (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combat
INFILTRATION enum value (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combatprotected
isCharAffected() constMM::MM1::Game::SpellsMonstersprotected
iterateMonsters1() (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combat
iterateMonsters2() (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combat
lightningBolt() (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combat
loadMonsters() (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combatprotected
makeRoom() (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combat
Mode enum name (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combatprotected
MONSTER_ADVANCES enum value (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combatprotected
MONSTER_ATTACK enum value (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combatprotected
MONSTER_FLEES enum value (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combatprotected
MONSTER_SPELL enum value (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combatprotected
MONSTER_WANDERS enum value (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combatprotected
monsterAction()MM::MM1::Game::Combatprotected
monsterAdvances() (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combatprotected
monsterAttackInner() (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combatprotected
monsterAttackRandom()MM::MM1::Game::Combatprotected
monsterAttackShooting()MM::MM1::Game::Combatprotected
monsterChanges() (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combatprotected
monsterIndexOf()MM::MM1::Game::Combatprotected
MONSTERS_AFFECTED enum value (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combatprotected
monsterSetPtr(int monsterNum)MM::MM1::Game::Combatprotected
monsterTouch(Common::String &line)MM::MM1::Game::Combatprotected
monsterTouch(uint index, Common::String &line) (defined in MM::MM1::Game::MonsterTouch)MM::MM1::Game::MonsterTouch
moveMonsters() (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combatprotected
NEXT_ROUND enum value (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combatprotected
nextRound()MM::MM1::Game::Combatprotected
nextRound2() (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combatprotected
nextRound3() (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combatprotected
NO_EFFECT enum value (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combatprotected
paralyze() (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combat
proc2() (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combatprotected
proc9() (defined in MM::MM1::Game::SpellsMonsters)MM::MM1::Game::SpellsMonstersprotected
removeDeadMonsters()MM::MM1::Game::Combatprotected
removeMonster() override (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combatprotectedvirtual
resetDestMonster() (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combat
retreat()MM::MM1::Game::Combatprotected
SELECT_OPTION enum value (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combatprotected
selectMonsterTarget()MM::MM1::Game::Combatprotected
selectTreasure()MM::MM1::Game::Combatprotected
selectTreasure2(int index) (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combatprotected
setCondition(byte newCondition)MM::MM1::Game::SpellsMonstersprotected
setMode(Mode newMode)=0MM::MM1::Game::Combatprotectedpure virtual
setTreasure() (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combatprotected
setupAttackersCount()MM::MM1::Game::Combatprotected
setupCanAttacks()MM::MM1::Game::Combatprotected
setupHandicap()MM::MM1::Game::Combatprotected
shootMonster(int monsterNum) (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combatprotected
slow() (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combat
SPELL_RESULT enum value (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combatprotected
SpellsMonsters() (defined in MM::MM1::Game::SpellsMonsters)MM::MM1::Game::SpellsMonsters
subtractDamageFromChar() overrideMM::MM1::Game::Combatprotectedvirtual
summonLightning() (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combat
turnUndead() (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combat
updateHighestLevel()MM::MM1::Game::Combatprotected
updateMonsterStatus()MM::MM1::Game::Combatprotected
use()MM::MM1::Game::Combatprotected
WAITS_FOR_OPENING enum value (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combatprotected
weaken() (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combat
web() (defined in MM::MM1::Game::Combat)MM::MM1::Game::Combat
~Combat()MM::MM1::Game::Combatprotectedvirtual
~MonsterTouch() (defined in MM::MM1::Game::MonsterTouch)MM::MM1::Game::MonsterTouchinlinevirtual
~SpellsMonsters() (defined in MM::MM1::Game::SpellsMonsters)MM::MM1::Game::SpellsMonstersinlinevirtual