ScummVM API documentation
dragonimg.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21#ifndef DRAGONS_DRAGONImg_H
22#define DRAGONS_DRAGONImg_H
23
24namespace Dragons {
25
26struct Img {
27 uint16 x;
28 uint16 y;
29 uint16 w;
30 uint16 h;
31 uint16 layerNum;
32 uint16 field_a;
33 uint16 field_c;
34 uint16 field_e;
35 byte *data;
36};
37
38class BigfileArchive;
39
40class DragonImg {
41private:
42 uint16 _count;
43 Img *_imgObjects;
44 byte *_imgData;
45
46public:
47 DragonImg(BigfileArchive *bigfileArchive);
48 ~DragonImg();
49 Img *getImg(uint32 iptId);
50};
51
52} // End of namespace Dragons
53
54#endif //DRAGONS_DRAGONImg_H
Definition: bigfile.h:42
Definition: dragonimg.h:40
Definition: dragonimg.h:26