ScummVM API documentation
dragonimg.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef DRAGONS_DRAGONImg_H
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#define DRAGONS_DRAGONImg_H
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#include "common/system.h"
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namespace
Dragons
{
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struct
Img
{
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uint16 x;
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uint16 y;
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uint16 w;
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uint16 h;
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uint16 layerNum;
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uint16 field_a;
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uint16 field_c;
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uint16 field_e;
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byte *data;
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};
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class
BigfileArchive
;
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class
DragonImg
{
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private
:
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uint16 _count;
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Img
*_imgObjects;
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byte *_imgData;
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public
:
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DragonImg
(
BigfileArchive
*bigfileArchive);
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~
DragonImg
();
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Img
*getImg(uint32 iptId);
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};
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}
// End of namespace Dragons
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#endif //DRAGONS_DRAGONImg_H
Dragons::Img
Definition:
dragonimg.h:28
Dragons::BigfileArchive
Definition:
bigfile.h:42
Dragons
Definition:
actor.h:26
Dragons::DragonImg
Definition:
dragonimg.h:42
engines
dragons
dragonimg.h
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