ScummVM API documentation
dragonimg.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11 
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16 
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 #ifndef DRAGONS_DRAGONImg_H
22 #define DRAGONS_DRAGONImg_H
23 
24 #include "common/system.h"
25 
26 namespace Dragons {
27 
28 struct Img {
29  uint16 x;
30  uint16 y;
31  uint16 w;
32  uint16 h;
33  uint16 layerNum;
34  uint16 field_a;
35  uint16 field_c;
36  uint16 field_e;
37  byte *data;
38 };
39 
40 class BigfileArchive;
41 
42 class DragonImg {
43 private:
44  uint16 _count;
45  Img *_imgObjects;
46  byte *_imgData;
47 
48 public:
49  DragonImg(BigfileArchive *bigfileArchive);
50  ~DragonImg();
51  Img *getImg(uint32 iptId);
52 };
53 
54 } // End of namespace Dragons
55 
56 #endif //DRAGONS_DRAGONImg_H
Definition: dragonimg.h:28
Definition: bigfile.h:42
Definition: actor.h:26
Definition: dragonimg.h:42