ScummVM API documentation
active_spells.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef MM1_DATA_ACTIVE_SPELLS_H
23#define MM1_DATA_ACTIVE_SPELLS_H
24
25#include "mm/mm1/data/character.h"
26
27namespace MM {
28namespace MM1 {
29
30#define ACTIVE_SPELLS_COUNT 18
31
33 byte fear;
34 byte cold;
35 byte fire;
36 byte poison;
37 byte acid;
38 byte electricity;
39 byte magic;
40 byte light;
41 byte leather_skin;
42 byte levitate;
43 byte walk_on_water;
44 byte guard_dog;
45 byte psychic_protection;
46 byte bless;
47 byte invisbility;
48 byte shield;
49 byte power_shield;
50 byte cursed;
51};
52
55 byte _arr[ACTIVE_SPELLS_COUNT];
56
57 ActiveSpells() { clear(); }
58
62 void clear();
63
68};
69
70} // namespace MM1
71} // namespace MM
72
73#endif
Definition: serializer.h:80
Definition: detection.h:27
Definition: active_spells.h:32
Definition: active_spells.h:53
void synchronize(Common::Serializer &s)