22#ifndef MM1_DATA_ACTIVE_SPELLS_H
23#define MM1_DATA_ACTIVE_SPELLS_H
25#include "mm/mm1/data/character.h"
30#define ACTIVE_SPELLS_COUNT 18
45 byte psychic_protection;
55 byte _arr[ACTIVE_SPELLS_COUNT];
Definition: serializer.h:80
Definition: detection.h:27
Definition: active_spells.h:32
Definition: active_spells.h:53
void synchronize(Common::Serializer &s)