ScummVM API documentation
active_spells.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef MM1_DATA_ACTIVE_SPELLS_H
23 #define MM1_DATA_ACTIVE_SPELLS_H
24 
25 #include "mm/mm1/data/character.h"
26 
27 namespace MM {
28 namespace MM1 {
29 
30 #define ACTIVE_SPELLS_COUNT 18
31 
33  byte fear;
34  byte cold;
35  byte fire;
36  byte poison;
37  byte acid;
38  byte electricity;
39  byte magic;
40  byte light;
41  byte leather_skin;
42  byte levitate;
43  byte walk_on_water;
44  byte guard_dog;
45  byte psychic_protection;
46  byte bless;
47  byte invisbility;
48  byte shield;
49  byte power_shield;
50  byte cursed;
51 };
52 
53 union ActiveSpells {
55  byte _arr[ACTIVE_SPELLS_COUNT];
56 
57  ActiveSpells() { clear(); }
58 
62  void clear();
63 
67  void synchronize(Common::Serializer &s);
68 };
69 
70 } // namespace MM1
71 } // namespace MM
72 
73 #endif
Definition: active_spells.h:53
Definition: active_spells.h:32
Definition: serializer.h:79
Definition: detection.h:27