22 #ifndef MM1_DATA_ACTIVE_SPELLS_H 23 #define MM1_DATA_ACTIVE_SPELLS_H 25 #include "mm/mm1/data/character.h" 30 #define ACTIVE_SPELLS_COUNT 18 45 byte psychic_protection;
55 byte _arr[ACTIVE_SPELLS_COUNT];
Definition: active_spells.h:53
Definition: active_spells.h:32
Definition: serializer.h:79
Definition: detection.h:27