ScummVM API documentation
save_game.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef GOT_VIEWS_DIALOGS_SAVE_GAME_H
23#define GOT_VIEWS_DIALOGS_SAVE_GAME_H
24
25#include "got/views/dialogs/select_option.h"
26
27namespace Got {
28namespace Views {
29namespace Dialogs {
30
31class SaveGame : public SelectOption {
32private:
33 bool _isQuit = false;
34
35public:
36 SaveGame();
37 virtual ~SaveGame() {
38 }
39
40 bool msgGame(const GameMessage &msg) override;
41 void selected() override;
42};
43
44} // namespace Dialogs
45} // namespace Views
46} // namespace Got
47
48#endif
Definition: save_game.h:31
Definition: select_option.h:35
Definition: messages.h:72