ScummVM API documentation
region.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef AGS_ENGINE_AC_REGION_H
23#define AGS_ENGINE_AC_REGION_H
24
25#include "ags/engine/ac/dynobj/script_region.h"
26
27namespace AGS3 {
28
29ScriptRegion *GetRegionAtRoom(int xx, int yy);
30ScriptRegion *GetRegionAtScreen(int x, int y);
31void Region_SetLightLevel(ScriptRegion *ssr, int brightness);
32int Region_GetLightLevel(ScriptRegion *ssr);
33int Region_GetTintEnabled(ScriptRegion *srr);
34int Region_GetTintRed(ScriptRegion *srr);
35int Region_GetTintGreen(ScriptRegion *srr);
36int Region_GetTintBlue(ScriptRegion *srr);
37int Region_GetTintSaturation(ScriptRegion *srr);
38int Region_GetTintLuminance(ScriptRegion *srr);
39void Region_Tint(ScriptRegion *srr, int red, int green, int blue, int amount, int luminance);
40void Region_SetEnabled(ScriptRegion *ssr, int enable);
41int Region_GetEnabled(ScriptRegion *ssr);
42int Region_GetID(ScriptRegion *ssr);
43void Region_RunInteraction(ScriptRegion *ssr, int mood);
44
45void generate_light_table();
46void Region_TintNoLum(ScriptRegion *srr, int red, int green, int blue, int amount);
47
48} // namespace AGS3
49
50#endif