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region.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef AGS_ENGINE_AC_REGION_H
23 #define AGS_ENGINE_AC_REGION_H
24 
25 #include "ags/engine/ac/dynobj/script_region.h"
26 
27 namespace AGS3 {
28 
29 ScriptRegion *GetRegionAtRoom(int xx, int yy);
30 ScriptRegion *GetRegionAtScreen(int x, int y);
31 void Region_SetLightLevel(ScriptRegion *ssr, int brightness);
32 int Region_GetLightLevel(ScriptRegion *ssr);
33 int Region_GetTintEnabled(ScriptRegion *srr);
34 int Region_GetTintRed(ScriptRegion *srr);
35 int Region_GetTintGreen(ScriptRegion *srr);
36 int Region_GetTintBlue(ScriptRegion *srr);
37 int Region_GetTintSaturation(ScriptRegion *srr);
38 int Region_GetTintLuminance(ScriptRegion *srr);
39 void Region_Tint(ScriptRegion *srr, int red, int green, int blue, int amount, int luminance);
40 void Region_SetEnabled(ScriptRegion *ssr, int enable);
41 int Region_GetEnabled(ScriptRegion *ssr);
42 int Region_GetID(ScriptRegion *ssr);
43 void Region_RunInteraction(ScriptRegion *ssr, int mood);
44 
45 void generate_light_table();
46 void Region_TintNoLum(ScriptRegion *srr, int red, int green, int blue, int amount);
47 
48 } // namespace AGS3
49 
50 #endif
Definition: ags.h:40