ScummVM API documentation
Wintermute::BaseSound Member List

This is the complete list of members for Wintermute::BaseSound, including all inherited members.

_editorProps (defined in Wintermute::BaseClass)Wintermute::BaseClassprotected
_editorPropsIter (defined in Wintermute::BaseClass)Wintermute::BaseClassprotected
_gameRef (defined in Wintermute::BaseClass)Wintermute::BaseClass
_persistable (defined in Wintermute::BaseClass)Wintermute::BaseClass
applyFX(TSFXType type=SFX_NONE, float param1=0, float param2=0, float param3=0, float param4=0) (defined in Wintermute::BaseSound)Wintermute::BaseSound
BaseClass(TDynamicConstructor, TDynamicConstructor) (defined in Wintermute::BaseClass)Wintermute::BaseClassinline
BaseClass() (defined in Wintermute::BaseClass)Wintermute::BaseClass
BaseClass(BaseGame *GameOwner) (defined in Wintermute::BaseClass)Wintermute::BaseClass
BaseSound(BaseGame *inGame) (defined in Wintermute::BaseSound)Wintermute::BaseSound
getClassName() (defined in Wintermute::BaseClass)Wintermute::BaseClassinlinevirtual
getEditorProp(const Common::String &propName, const Common::String &initVal=Common::String()) (defined in Wintermute::BaseClass)Wintermute::BaseClass
getFilename() (defined in Wintermute::BaseSound)Wintermute::BaseSoundinline
getLength() (defined in Wintermute::BaseSound)Wintermute::BaseSound
getPositionTime() (defined in Wintermute::BaseSound)Wintermute::BaseSound
getVolume() (defined in Wintermute::BaseSound)Wintermute::BaseSound
getVolumePercent() (defined in Wintermute::BaseSound)Wintermute::BaseSound
isPaused() (defined in Wintermute::BaseSound)Wintermute::BaseSound
isPlaying() (defined in Wintermute::BaseSound)Wintermute::BaseSound
parseEditorProperty(char *buffer, bool complete=true) (defined in Wintermute::BaseClass)Wintermute::BaseClass
pause(bool freezePaused=false) (defined in Wintermute::BaseSound)Wintermute::BaseSound
persist(BasePersistenceManager *persistMgr) (defined in Wintermute::BaseClass)Wintermute::BaseClassinlinevirtual
play(bool looping=false) (defined in Wintermute::BaseSound)Wintermute::BaseSound
resume() (defined in Wintermute::BaseSound)Wintermute::BaseSound
saveAsText(BaseDynamicBuffer *buffer, int indent=0) (defined in Wintermute::BaseClass)Wintermute::BaseClassvirtual
setEditorProp(const Common::String &propName, const Common::String &propValue) (defined in Wintermute::BaseClass)Wintermute::BaseClass
setLoopStart(uint32 pos) (defined in Wintermute::BaseSound)Wintermute::BaseSound
setPan(float pan) (defined in Wintermute::BaseSound)Wintermute::BaseSound
setPositionTime(uint32 time) (defined in Wintermute::BaseSound)Wintermute::BaseSound
setPrivateVolume(int volume) (defined in Wintermute::BaseSound)Wintermute::BaseSound
setSound(const Common::String &filename, Audio::Mixer::SoundType type=Audio::Mixer::kSFXSoundType, bool streamed=false) (defined in Wintermute::BaseSound)Wintermute::BaseSound
setSoundSimple() (defined in Wintermute::BaseSound)Wintermute::BaseSound
setVolume(int volume) (defined in Wintermute::BaseSound)Wintermute::BaseSound
setVolumePercent(int percent) (defined in Wintermute::BaseSound)Wintermute::BaseSound
stop() (defined in Wintermute::BaseSound)Wintermute::BaseSound
~BaseClass() (defined in Wintermute::BaseClass)Wintermute::BaseClassvirtual
~BaseSound() override (defined in Wintermute::BaseSound)Wintermute::BaseSound