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gamestates.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#ifndef CRAB_GAMESTATES_H
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#define CRAB_GAMESTATES_H
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namespace
Crab
{
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//------------------------------------------------------------------------
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// Purpose: Game State Enumerators
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//------------------------------------------------------------------------
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enum
GameStateID {
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GAMESTATE_NULL = -2,
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GAMESTATE_TITLE = -1,
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GAMESTATE_EXIT = -3,
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GAMESTATE_MAIN_MENU = 0,
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GAMESTATE_NEW_GAME,
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GAMESTATE_LOAD_GAME,
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TOTAL_GAMESTATES
// ALWAYS THE LAST VALUE
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};
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}
// End of namespace Crab
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#endif // CRAB_GAMESTATES_H
Crab
Definition:
moveeffect.h:37
engines
crab
gamestates.h
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