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gamestates.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This code is based on the CRAB engine
24  *
25  * Copyright (c) Arvind Raja Yadav
26  *
27  * Licensed under MIT
28  *
29  */
30 
31 #ifndef CRAB_GAMESTATES_H
32 #define CRAB_GAMESTATES_H
33 
34 namespace Crab {
35 
36 //------------------------------------------------------------------------
37 // Purpose: Game State Enumerators
38 //------------------------------------------------------------------------
39 enum GameStateID {
40  GAMESTATE_NULL = -2,
41  GAMESTATE_TITLE = -1,
42  GAMESTATE_EXIT = -3,
43  GAMESTATE_MAIN_MENU = 0,
44  GAMESTATE_NEW_GAME,
45  GAMESTATE_LOAD_GAME,
46  TOTAL_GAMESTATES // ALWAYS THE LAST VALUE
47 };
48 
49 } // End of namespace Crab
50 
51 #endif // CRAB_GAMESTATES_H
Definition: moveeffect.h:37