ScummVM API documentation
cc_ags_dynamic_object.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef AGS_ENGINE_AC_DYNOBJ_CCDYNAMIC_OBJECT_H
23 #define AGS_ENGINE_AC_DYNOBJ_CCDYNAMIC_OBJECT_H
24 
25 #include "ags/engine/ac/dynobj/cc_dynamic_object.h"
26 
27 namespace AGS3 {
28 
29 namespace AGS { namespace Shared { class Stream; } }
30 
32 protected:
33  virtual ~AGSCCDynamicObject() {}
34 public:
35  // default implementation
36  int Dispose(const char *address, bool force) override;
37 
38  // TODO: pass savegame format version
39  int Serialize(const char *address, char *buffer, int bufsize) override;
40  // Try unserializing the object from the given input stream
41  virtual void Unserialize(int index, AGS::Shared::Stream *in, size_t data_sz) = 0;
42 
43  // Legacy support for reading and writing object values by their relative offset
44  const char *GetFieldPtr(const char *address, intptr_t offset) override;
45  void Read(const char *address, intptr_t offset, void *dest, int size) override;
46  uint8_t ReadInt8(const char *address, intptr_t offset) override;
47  int16_t ReadInt16(const char *address, intptr_t offset) override;
48  int32_t ReadInt32(const char *address, intptr_t offset) override;
49  float ReadFloat(const char *address, intptr_t offset) override;
50  void Write(const char *address, intptr_t offset, void *src, int size) override;
51  void WriteInt8(const char *address, intptr_t offset, uint8_t val) override;
52  void WriteInt16(const char *address, intptr_t offset, int16_t val) override;
53  void WriteInt32(const char *address, intptr_t offset, int32_t val) override;
54  void WriteFloat(const char *address, intptr_t offset, float val) override;
55 
56 protected:
57  // Savegame serialization
58  // Calculate and return required space for serialization, in bytes
59  virtual size_t CalcSerializeSize() = 0;
60  // Write object data into the provided stream
61  virtual void Serialize(const char *address, AGS::Shared::Stream *out) = 0;
62 };
63 
64 } // namespace AGS3
65 
66 #endif
Definition: achievements_tables.h:27
Definition: cc_dynamic_object.h:51
Definition: cc_ags_dynamic_object.h:31
Definition: stream.h:52
Definition: ags.h:40