ScummVM API documentation
staticres.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef TSAGE_STATICRES_H
23#define TSAGE_STATICRES_H
24
25#include "common/scummsys.h"
26
27namespace TsAGE {
28
29extern const byte CURSOR_ARROW_DATA[];
30
31extern const byte CURSOR_WALK_DATA[];
32
33extern char const *const LOOK_SCENE_HOTSPOT;
34extern char const *const USE_SCENE_HOTSPOT;
35extern char const *const TALK_SCENE_HOTSPOT;
36extern char const *const SPECIAL_SCENE_HOTSPOT;
37extern char const *const DEFAULT_SCENE_HOTSPOT;
38extern char const *const SAVE_ERROR_MSG;
39extern char const *const SAVING_NOT_ALLOWED_MSG;
40extern char const *const RESTORING_NOT_ALLOWED_MSG;
41
42// Dialogs
43extern char const *const QUIT_CONFIRM_MSG;
44extern char const *const RESTART_MSG;
45extern char const *const GAME_PAUSED_MSG;
46extern char const *const OK_BTN_STRING;
47extern char const *const CONTINUE_BTN_STRING;
48extern char const *const CANCEL_BTN_STRING;
49extern char const *const QUIT_BTN_STRING;
50extern char const *const RESTART_BTN_STRING;
51extern char const *const SAVE_BTN_STRING;
52extern char const *const RESTORE_BTN_STRING;
53extern char const *const SOUND_BTN_STRING;
54extern char const *const RESUME_BTN_STRING;
55extern char const *const LOOK_BTN_STRING;
56extern char const *const PICK_BTN_STRING;
57extern char const *const INV_EMPTY_MSG;
58
59// Spanish version
60extern char const *const ESP_LOOK_SCENE_HOTSPOT;
61extern char const *const ESP_USE_SCENE_HOTSPOT;
62extern char const *const ESP_TALK_SCENE_HOTSPOT;
63extern char const *const ESP_SPECIAL_SCENE_HOTSPOT;
64extern char const *const ESP_DEFAULT_SCENE_HOTSPOT;
65extern char const *const ESP_SAVE_ERROR_MSG;
66extern char const *const ESP_SAVING_NOT_ALLOWED_MSG;
67extern char const *const ESP_RESTORING_NOT_ALLOWED_MSG;
68extern char const *const ESP_INV_EMPTY_MSG;
69
70// Dialogs
71extern char const *const ESP_OK_BTN_STRING;
72extern char const *const ESP_CONTINUE_BTN_STRING;
73extern char const *const ESP_CANCEL_BTN_STRING;
74extern char const *const ESP_RESTORE_BTN_STRING;
75extern char const *const ESP_SOUND_BTN_STRING;
76extern char const *const ESP_LOOK_BTN_STRING;
77extern char const *const ESP_PICK_BTN_STRING;
78
79// Russian version
80extern char const *const RUS_LOOK_SCENE_HOTSPOT;
81extern char const *const RUS_USE_SCENE_HOTSPOT;
82extern char const *const RUS_TALK_SCENE_HOTSPOT;
83extern char const *const RUS_SPECIAL_SCENE_HOTSPOT;
84extern char const *const RUS_DEFAULT_SCENE_HOTSPOT;
85extern char const *const RUS_SAVE_ERROR_MSG;
86extern char const *const RUS_SAVING_NOT_ALLOWED_MSG;
87extern char const *const RUS_RESTORING_NOT_ALLOWED_MSG;
88extern char const *const RUS_INV_EMPTY_MSG;
89
90// Dialogs
91extern char const *const RUS_OK_BTN_STRING;
92extern char const *const RUS_CONTINUE_BTN_STRING;
93extern char const *const RUS_CANCEL_BTN_STRING;
94extern char const *const RUS_RESTORE_BTN_STRING;
95extern char const *const RUS_SOUND_BTN_STRING;
96extern char const *const RUS_LOOK_BTN_STRING;
97extern char const *const RUS_PICK_BTN_STRING;
98
99
100namespace Ringworld {
101
102// Dialog resources
103extern char const *const HELP_MSG;
104extern char const *const WATCH_INTRO_MSG;
105extern char const *const START_PLAY_BTN_STRING;
106extern char const *const INTRODUCTION_BTN_STRING;
107extern char const *const OPTIONS_MSG;
108
109// Scene specific resources
110extern char const *const EXIT_MSG;
111extern char const *const SCENE6100_CAREFUL;
112extern char const *const SCENE6100_TOUGHER;
113extern char const *const SCENE6100_ONE_MORE_HIT;
114extern char const *const SCENE6100_DOING_BEST;
115extern char const *const SCENE6100_REPAIR;
116extern char const *const SCENE6100_ROCKY_AREA;
117extern char const *const SCENE6100_REPLY;
118extern char const *const SCENE6100_TAKE_CONTROLS;
119extern char const *const SCENE6100_SURPRISE;
120extern char const *const SCENE6100_SWEAT;
121extern char const *const SCENE6100_VERY_WELL;
122
123// Demo messages
124extern char const *const DEMO_HELP_MSG;
125extern char const *const DEMO_PAUSED_MSG;
126extern char const *const DEMO_HELP_MSG;
127extern char const *const DEMO_PAUSED_MSG;
128extern char const *const DEMO_EXIT_MSG;
129extern char const *const EXIT_BTN_STRING;
130extern char const *const DEMO_BTN_STRING;
131extern char const *const DEMO_RESUME_BTN_STRING;
132
133// Spanish version
134extern char const *const ESP_QUIT_CONFIRM_1_MSG;
135extern char const *const ESP_QUIT_CONFIRM_2_MSG;
136extern char const *const ESP_RESTART_MSG;
137extern char const *const ESP_GAME_PAUSED_MSG;
138extern char const *const ESP_QUIT_BTN_STRING;
139extern char const *const ESP_RESTART_BTN_1_STRING;
140extern char const *const ESP_RESTART_BTN_2_STRING;
141extern char const *const ESP_SAVE_BTN_STRING;
142extern char const *const ESP_RESUME_BTN_STRING;
143
144// Dialog resources
145extern char const *const ESP_HELP_MSG;
146extern char const *const ESP_WATCH_INTRO_MSG;
147extern char const *const ESP_START_PLAY_BTN_STRING;
148extern char const *const ESP_INTRODUCTION_BTN_STRING;
149extern char const *const ESP_OPTIONS_MSG;
150
151// Scene specific resources
152extern char const *const ESP_EXIT_MSG;
153extern char const *const ESP_SCENE6100_CAREFUL;
154extern char const *const ESP_SCENE6100_TOUGHER;
155extern char const *const ESP_SCENE6100_ONE_MORE_HIT;
156extern char const *const ESP_SCENE6100_DOING_BEST;
157extern char const *const ESP_SCENE6100_REPAIR;
158extern char const *const ESP_SCENE6100_ROCKY_AREA;
159extern char const *const ESP_SCENE6100_REPLY;
160extern char const *const ESP_SCENE6100_TAKE_CONTROLS;
161extern char const *const ESP_SCENE6100_SURPRISE;
162extern char const *const ESP_SCENE6100_SWEAT;
163extern char const *const ESP_SCENE6100_VERY_WELL;
164
165// Russian version
166extern char const *const RUS_QUIT_CONFIRM_MSG;
167extern char const *const RUS_RESTART_MSG;
168extern char const *const RUS_GAME_PAUSED_MSG;
169extern char const *const RUS_QUIT_BTN_STRING;
170extern char const *const RUS_RESTART_BTN_STRING;
171extern char const *const RUS_SAVE_BTN_STRING;
172extern char const *const RUS_RESUME_BTN_STRING;
173
174// Dialog resources
175extern char const *const RUS_HELP_MSG;
176extern char const *const RUS_WATCH_INTRO_MSG;
177extern char const *const RUS_START_PLAY_BTN_STRING;
178extern char const *const RUS_INTRODUCTION_BTN_STRING;
179extern char const *const RUS_OPTIONS_MSG;
180
181// Scene specific resources
182extern char const *const RUS_EXIT_MSG;
183extern char const *const RUS_SCENE6100_CAREFUL;
184extern char const *const RUS_SCENE6100_TOUGHER;
185extern char const *const RUS_SCENE6100_ONE_MORE_HIT;
186extern char const *const RUS_SCENE6100_DOING_BEST;
187extern char const *const RUS_SCENE6100_REPAIR;
188extern char const *const RUS_SCENE6100_ROCKY_AREA;
189extern char const *const RUS_SCENE6100_REPLY;
190extern char const *const RUS_SCENE6100_TAKE_CONTROLS;
191extern char const *const RUS_SCENE6100_SURPRISE;
192extern char const *const RUS_SCENE6100_SWEAT;
193extern char const *const RUS_SCENE6100_VERY_WELL;
194
195} // End of namespace Ringworld
196
197namespace BlueForce {
198
199// Dialog resources
200extern char const *const HELP_MSG;
201extern char const *const WATCH_INTRO_MSG;
202extern char const *const START_PLAY_BTN_STRING;
203extern char const *const INTRODUCTION_BTN_STRING;
204extern char const *const OPTIONS_MSG;
205
206// Blue Force messages
207extern char const *const BF_NAME;
208extern char const *const BF_COPYRIGHT;
209extern char const *const BF_ALL_RIGHTS_RESERVED;
210extern char const *const BF_19840518;
211extern char const *const BF_19840515;
212extern char const *const BF_3_DAYS;
213extern char const *const BF_11_YEARS;
214extern char const *const BF_NEXT_DAY;
215extern char const *const BF_ACADEMY;
216
217// Scene 50 tooltips
218extern char const *const GRANDMA_FRANNIE;
219extern char const *const MARINA;
220extern char const *const POLICE_DEPARTMENT;
221extern char const *const TONYS_BAR;
222extern char const *const CHILD_PROTECTIVE_SERVICES;
223extern char const *const ALLEY_CAT;
224extern char const *const CITY_HALL_JAIL;
225extern char const *const JAMISON_RYAN;
226extern char const *const BIKINI_HUT;
227
228extern char const *const SCENE570_PASSWORD;
229extern char const *const SCENE570_C_DRIVE;
230extern char const *const SCENE570_RING;
231extern char const *const SCENE570_PROTO;
232extern char const *const SCENE570_WACKY;
233extern char const *const SCENE570_COBB;
234extern char const *const SCENE570_LETTER;
235extern char const *const SCENE570_RINGEXE;
236extern char const *const SCENE570_RINGDATA;
237extern char const *const SCENE570_PROTOEXE;
238extern char const *const SCENE570_PROTODATA;
239extern char const *const SCENE570_WACKYEXE;
240extern char const *const SCENE570_WACKYDATA;
241
242// Scene 60 radio dispatch buttons
243extern char const *const RADIO_BTN_LIST[8];
244
245// Scene 180 message
246extern char const *const THE_NEXT_DAY;
247
248// Spanish version
249extern char const *const ESP_QUIT_CONFIRM_MSG;
250extern char const *const ESP_RESTART_MSG;
251extern char const *const ESP_GAME_PAUSED_MSG;
252extern char const *const ESP_QUIT_BTN_STRING;
253extern char const *const ESP_RESTART_BTN_1_STRING;
254extern char const *const ESP_RESTART_BTN_2_STRING;
255extern char const *const ESP_SAVE_BTN_STRING;
256extern char const *const ESP_RESUME_BTN_STRING;
257
258// Dialog resources
259extern char const *const ESP_HELP_MSG;
260extern char const *const ESP_WATCH_INTRO_MSG;
261extern char const *const ESP_START_PLAY_BTN_STRING;
262extern char const *const ESP_INTRODUCTION_BTN_STRING;
263extern char const *const ESP_OPTIONS_MSG;
264
265// Blue Force messages
266extern char const *const ESP_BF_ALL_RIGHTS_RESERVED;
267extern char const *const ESP_BF_19840518;
268extern char const *const ESP_BF_19840515;
269extern char const *const ESP_BF_3_DAYS;
270extern char const *const ESP_BF_11_YEARS;
271
272// Scene 50 tooltips
273extern char const *const ESP_GRANDMA_FRANNIE;
274extern char const *const ESP_POLICE_DEPARTMENT;
275extern char const *const ESP_TONYS_BAR;
276extern char const *const ESP_CHILD_PROTECTIVE_SERVICES;
277extern char const *const ESP_CITY_HALL_JAIL;
278
279// Scene 180 message
280extern char const *const ESP_THE_NEXT_DAY;
281
282// Russian version
283extern char const *const RUS_QUIT_CONFIRM_MSG;
284extern char const *const RUS_RESTART_MSG;
285extern char const *const RUS_GAME_PAUSED_MSG;
286extern char const *const RUS_QUIT_BTN_STRING;
287extern char const *const RUS_RESTART_BTN_STRING;
288extern char const *const RUS_SAVE_BTN_STRING;
289extern char const *const RUS_RESUME_BTN_STRING;
290
291// Dialog resources
292extern char const *const RUS_HELP_MSG;
293extern char const *const RUS_WATCH_INTRO_MSG;
294extern char const *const RUS_START_PLAY_BTN_STRING;
295extern char const *const RUS_INTRODUCTION_BTN_STRING;
296extern char const *const RUS_OPTIONS_MSG;
297
298// Blue Force messages
299extern char const *const RUS_BF_NAME;
300extern char const *const RUS_BF_COPYRIGHT;
301extern char const *const RUS_BF_ALL_RIGHTS_RESERVED;
302extern char const *const RUS_BF_19840518;
303extern char const *const RUS_BF_19840515;
304extern char const *const RUS_BF_3_DAYS;
305extern char const *const RUS_BF_11_YEARS;
306
307// Scene 50 tooltips
308extern char const *const RUS_GRANDMA_FRANNIE;
309extern char const *const RUS_MARINA;
310extern char const *const RUS_POLICE_DEPARTMENT;
311extern char const *const RUS_TONYS_BAR;
312extern char const *const RUS_CHILD_PROTECTIVE_SERVICES;
313extern char const *const RUS_ALLEY_CAT;
314extern char const *const RUS_CITY_HALL_JAIL;
315extern char const *const RUS_JAMISON_RYAN;
316extern char const *const RUS_BIKINI_HUT;
317
318// Scene 570 tooltips
319extern char const *const RUS_SCENE570_PASSWORD;
320extern char const *const RUS_SCENE570_C_DRIVE;
321extern char const *const RUS_SCENE570_RING;
322extern char const *const RUS_SCENE570_PROTO;
323extern char const *const RUS_SCENE570_WACKY;
324extern char const *const RUS_SCENE570_COBB;
325extern char const *const RUS_SCENE570_LETTER;
326extern char const *const RUS_SCENE570_RINGEXE;
327extern char const *const RUS_SCENE570_RINGDATA;
328extern char const *const RUS_SCENE570_PROTOEXE;
329extern char const *const RUS_SCENE570_PROTODATA;
330extern char const *const RUS_SCENE570_WACKYEXE;
331extern char const *const RUS_SCENE570_WACKYDATA;
332
333// Scene 180 message
334extern char const *const RUS_THE_NEXT_DAY;
335
336
337} // End of namespace BlueForce
338
339namespace Ringworld2 {
340
341// Scene 125 - Console messages
342extern char const *const CONSOLE125_MESSAGES[];
343
344// Scene 325 - Console messages
345extern char const *const CONSOLE325_MESSAGES[];
346
347// Scene 825 - Autodoc Messages
348extern char const *const MAIN_MENU;
349extern char const *const DIAGNOSIS;
350extern char const *const ADVANCED_PROCEDURES;
351extern char const *const VITAL_SIGNS;
352extern char const *const OPEN_DOOR;
353extern char const *const TREATMENTS;
354extern char const *const NO_MALADY_DETECTED;
355extern char const *const NO_TREATMENT_REQUIRED;
356extern char const *const ACCESS_CODE_REQUIRED;
357extern char const *const INVALID_ACCESS_CODE;
358extern char const *const FOREIGN_OBJECT_EXTRACTED;
359
360// Scene 1330/7 Options dialog messages
361extern char const *const AUTO_PLAY_ON;
362extern char const *const AUTO_PLAY_OFF;
363extern char const *const START_NEW_CARD_GAME;
364extern char const *const QUIT_CARD_GAME;
365extern char const *const CONTINUE_CARD_GAME;
366
367// Dialog messages
368extern char const *const HELP_MSG;
369extern char const *const CHAR_TITLE;
370extern char const *const CHAR_QUINN_MSG;
371extern char const *const CHAR_SEEKER_MSG;
372extern char const *const CHAR_MIRANDA_MSG;
373extern char const *const CHAR_CANCEL_MSG;
374
375extern char const *const GAME_VERSION;
376extern char const *const SOUND_OPTIONS;
377extern char const *const QUIT_GAME;
378extern char const *const RESTART_GAME;
379extern char const *const SAVE_GAME;
380extern char const *const RESTORE_GAME;
381extern char const *const SHOW_CREDITS;
382extern char const *const PAUSE_GAME;
383extern char const *const RESUME_PLAY;
384extern char const *const R2_RESTART_MSG;
385extern char const *const F2;
386extern char const *const F3;
387extern char const *const F4;
388extern char const *const F5;
389extern char const *const F7;
390extern char const *const F8;
391extern char const *const F10;
392
393extern char const *const DONE_MSG;
394extern char const *const YES_MSG;
395extern char const *const NO_MSG;
396extern char const *const USE_INTERCEPTOR;
397extern char const *const USE_DOUBLE_AGENT;
398extern char const *const NEED_INSTRUCTIONS;
399extern char const *const WRONG_ANSWER_MSG;
400
401extern char const *const BUY_FULL_GAME_MSG;
402// Scene 1550 arrays of constants
403extern const byte scene1550JunkLocationsDefault[];
404extern const byte scene1550AreaMap[];
405extern const byte scene1550JunkX[];
406extern const byte scene1550JunkY[];
407extern const byte k5A750[];
408extern const byte k5A76D[];
409extern const byte scene1550JunkRegions[];
410extern const byte scene1550SpecialAreas[];
411extern const byte k5A7F6[];
412
413// Scene 2900 balloon data
415 int8 x;
416 int8 y;
417 int8 v3;
418};
419extern const BalloonRecord balloonData[];
420
421} // End of namespace Ringworld2
422
423} // End of namespace TsAGE
424
425#endif
Definition: staticres.h:414