ScummVM API documentation
staticres.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef TSAGE_STATICRES_H
23 #define TSAGE_STATICRES_H
24 
25 #include "common/scummsys.h"
26 
27 namespace TsAGE {
28 
29 extern const byte CURSOR_ARROW_DATA[];
30 
31 extern const byte CURSOR_WALK_DATA[];
32 
33 extern char const *const LOOK_SCENE_HOTSPOT;
34 extern char const *const USE_SCENE_HOTSPOT;
35 extern char const *const TALK_SCENE_HOTSPOT;
36 extern char const *const SPECIAL_SCENE_HOTSPOT;
37 extern char const *const DEFAULT_SCENE_HOTSPOT;
38 extern char const *const SAVE_ERROR_MSG;
39 extern char const *const SAVING_NOT_ALLOWED_MSG;
40 extern char const *const RESTORING_NOT_ALLOWED_MSG;
41 
42 // Dialogs
43 extern char const *const QUIT_CONFIRM_MSG;
44 extern char const *const RESTART_MSG;
45 extern char const *const GAME_PAUSED_MSG;
46 extern char const *const OK_BTN_STRING;
47 extern char const *const CONTINUE_BTN_STRING;
48 extern char const *const CANCEL_BTN_STRING;
49 extern char const *const QUIT_BTN_STRING;
50 extern char const *const RESTART_BTN_STRING;
51 extern char const *const SAVE_BTN_STRING;
52 extern char const *const RESTORE_BTN_STRING;
53 extern char const *const SOUND_BTN_STRING;
54 extern char const *const RESUME_BTN_STRING;
55 extern char const *const LOOK_BTN_STRING;
56 extern char const *const PICK_BTN_STRING;
57 extern char const *const INV_EMPTY_MSG;
58 
59 // Spanish version
60 extern char const *const ESP_LOOK_SCENE_HOTSPOT;
61 extern char const *const ESP_USE_SCENE_HOTSPOT;
62 extern char const *const ESP_TALK_SCENE_HOTSPOT;
63 extern char const *const ESP_SPECIAL_SCENE_HOTSPOT;
64 extern char const *const ESP_DEFAULT_SCENE_HOTSPOT;
65 extern char const *const ESP_SAVE_ERROR_MSG;
66 extern char const *const ESP_SAVING_NOT_ALLOWED_MSG;
67 extern char const *const ESP_RESTORING_NOT_ALLOWED_MSG;
68 extern char const *const ESP_INV_EMPTY_MSG;
69 
70 // Dialogs
71 extern char const *const ESP_OK_BTN_STRING;
72 extern char const *const ESP_CONTINUE_BTN_STRING;
73 extern char const *const ESP_CANCEL_BTN_STRING;
74 extern char const *const ESP_RESTORE_BTN_STRING;
75 extern char const *const ESP_SOUND_BTN_STRING;
76 extern char const *const ESP_LOOK_BTN_STRING;
77 extern char const *const ESP_PICK_BTN_STRING;
78 
79 // Russian version
80 extern char const *const RUS_LOOK_SCENE_HOTSPOT;
81 extern char const *const RUS_USE_SCENE_HOTSPOT;
82 extern char const *const RUS_TALK_SCENE_HOTSPOT;
83 extern char const *const RUS_SPECIAL_SCENE_HOTSPOT;
84 extern char const *const RUS_DEFAULT_SCENE_HOTSPOT;
85 extern char const *const RUS_SAVE_ERROR_MSG;
86 extern char const *const RUS_SAVING_NOT_ALLOWED_MSG;
87 extern char const *const RUS_RESTORING_NOT_ALLOWED_MSG;
88 extern char const *const RUS_INV_EMPTY_MSG;
89 
90 // Dialogs
91 extern char const *const RUS_OK_BTN_STRING;
92 extern char const *const RUS_CONTINUE_BTN_STRING;
93 extern char const *const RUS_CANCEL_BTN_STRING;
94 extern char const *const RUS_RESTORE_BTN_STRING;
95 extern char const *const RUS_SOUND_BTN_STRING;
96 extern char const *const RUS_LOOK_BTN_STRING;
97 extern char const *const RUS_PICK_BTN_STRING;
98 
99 
100 namespace Ringworld {
101 
102 // Dialog resources
103 extern char const *const HELP_MSG;
104 extern char const *const WATCH_INTRO_MSG;
105 extern char const *const START_PLAY_BTN_STRING;
106 extern char const *const INTRODUCTION_BTN_STRING;
107 extern char const *const OPTIONS_MSG;
108 
109 // Scene specific resources
110 extern char const *const EXIT_MSG;
111 extern char const *const SCENE6100_CAREFUL;
112 extern char const *const SCENE6100_TOUGHER;
113 extern char const *const SCENE6100_ONE_MORE_HIT;
114 extern char const *const SCENE6100_DOING_BEST;
115 extern char const *const SCENE6100_REPAIR;
116 extern char const *const SCENE6100_ROCKY_AREA;
117 extern char const *const SCENE6100_REPLY;
118 extern char const *const SCENE6100_TAKE_CONTROLS;
119 extern char const *const SCENE6100_SURPRISE;
120 extern char const *const SCENE6100_SWEAT;
121 extern char const *const SCENE6100_VERY_WELL;
122 
123 // Demo messages
124 extern char const *const DEMO_HELP_MSG;
125 extern char const *const DEMO_PAUSED_MSG;
126 extern char const *const DEMO_HELP_MSG;
127 extern char const *const DEMO_PAUSED_MSG;
128 extern char const *const DEMO_EXIT_MSG;
129 extern char const *const EXIT_BTN_STRING;
130 extern char const *const DEMO_BTN_STRING;
131 extern char const *const DEMO_RESUME_BTN_STRING;
132 
133 // Spanish version
134 extern char const *const ESP_QUIT_CONFIRM_1_MSG;
135 extern char const *const ESP_QUIT_CONFIRM_2_MSG;
136 extern char const *const ESP_RESTART_MSG;
137 extern char const *const ESP_GAME_PAUSED_MSG;
138 extern char const *const ESP_QUIT_BTN_STRING;
139 extern char const *const ESP_RESTART_BTN_1_STRING;
140 extern char const *const ESP_RESTART_BTN_2_STRING;
141 extern char const *const ESP_SAVE_BTN_STRING;
142 extern char const *const ESP_RESUME_BTN_STRING;
143 
144 // Dialog resources
145 extern char const *const ESP_HELP_MSG;
146 extern char const *const ESP_WATCH_INTRO_MSG;
147 extern char const *const ESP_START_PLAY_BTN_STRING;
148 extern char const *const ESP_INTRODUCTION_BTN_STRING;
149 extern char const *const ESP_OPTIONS_MSG;
150 
151 // Scene specific resources
152 extern char const *const ESP_EXIT_MSG;
153 extern char const *const ESP_SCENE6100_CAREFUL;
154 extern char const *const ESP_SCENE6100_TOUGHER;
155 extern char const *const ESP_SCENE6100_ONE_MORE_HIT;
156 extern char const *const ESP_SCENE6100_DOING_BEST;
157 extern char const *const ESP_SCENE6100_REPAIR;
158 extern char const *const ESP_SCENE6100_ROCKY_AREA;
159 extern char const *const ESP_SCENE6100_REPLY;
160 extern char const *const ESP_SCENE6100_TAKE_CONTROLS;
161 extern char const *const ESP_SCENE6100_SURPRISE;
162 extern char const *const ESP_SCENE6100_SWEAT;
163 extern char const *const ESP_SCENE6100_VERY_WELL;
164 
165 // Russian version
166 extern char const *const RUS_QUIT_CONFIRM_MSG;
167 extern char const *const RUS_RESTART_MSG;
168 extern char const *const RUS_GAME_PAUSED_MSG;
169 extern char const *const RUS_QUIT_BTN_STRING;
170 extern char const *const RUS_RESTART_BTN_STRING;
171 extern char const *const RUS_SAVE_BTN_STRING;
172 extern char const *const RUS_RESUME_BTN_STRING;
173 
174 // Dialog resources
175 extern char const *const RUS_HELP_MSG;
176 extern char const *const RUS_WATCH_INTRO_MSG;
177 extern char const *const RUS_START_PLAY_BTN_STRING;
178 extern char const *const RUS_INTRODUCTION_BTN_STRING;
179 extern char const *const RUS_OPTIONS_MSG;
180 
181 // Scene specific resources
182 extern char const *const RUS_EXIT_MSG;
183 extern char const *const RUS_SCENE6100_CAREFUL;
184 extern char const *const RUS_SCENE6100_TOUGHER;
185 extern char const *const RUS_SCENE6100_ONE_MORE_HIT;
186 extern char const *const RUS_SCENE6100_DOING_BEST;
187 extern char const *const RUS_SCENE6100_REPAIR;
188 extern char const *const RUS_SCENE6100_ROCKY_AREA;
189 extern char const *const RUS_SCENE6100_REPLY;
190 extern char const *const RUS_SCENE6100_TAKE_CONTROLS;
191 extern char const *const RUS_SCENE6100_SURPRISE;
192 extern char const *const RUS_SCENE6100_SWEAT;
193 extern char const *const RUS_SCENE6100_VERY_WELL;
194 
195 } // End of namespace Ringworld
196 
197 namespace BlueForce {
198 
199 // Dialog resources
200 extern char const *const HELP_MSG;
201 extern char const *const WATCH_INTRO_MSG;
202 extern char const *const START_PLAY_BTN_STRING;
203 extern char const *const INTRODUCTION_BTN_STRING;
204 extern char const *const OPTIONS_MSG;
205 
206 // Blue Force messages
207 extern char const *const BF_NAME;
208 extern char const *const BF_COPYRIGHT;
209 extern char const *const BF_ALL_RIGHTS_RESERVED;
210 extern char const *const BF_19840518;
211 extern char const *const BF_19840515;
212 extern char const *const BF_3_DAYS;
213 extern char const *const BF_11_YEARS;
214 extern char const *const BF_NEXT_DAY;
215 extern char const *const BF_ACADEMY;
216 
217 // Scene 50 tooltips
218 extern char const *const GRANDMA_FRANNIE;
219 extern char const *const MARINA;
220 extern char const *const POLICE_DEPARTMENT;
221 extern char const *const TONYS_BAR;
222 extern char const *const CHILD_PROTECTIVE_SERVICES;
223 extern char const *const ALLEY_CAT;
224 extern char const *const CITY_HALL_JAIL;
225 extern char const *const JAMISON_RYAN;
226 extern char const *const BIKINI_HUT;
227 
228 extern char const *const SCENE570_PASSWORD;
229 extern char const *const SCENE570_C_DRIVE;
230 extern char const *const SCENE570_RING;
231 extern char const *const SCENE570_PROTO;
232 extern char const *const SCENE570_WACKY;
233 extern char const *const SCENE570_COBB;
234 extern char const *const SCENE570_LETTER;
235 extern char const *const SCENE570_RINGEXE;
236 extern char const *const SCENE570_RINGDATA;
237 extern char const *const SCENE570_PROTOEXE;
238 extern char const *const SCENE570_PROTODATA;
239 extern char const *const SCENE570_WACKYEXE;
240 extern char const *const SCENE570_WACKYDATA;
241 
242 // Scene 60 radio dispatch buttons
243 extern char const *const RADIO_BTN_LIST[8];
244 
245 // Scene 180 message
246 extern char const *const THE_NEXT_DAY;
247 
248 // Spanish version
249 extern char const *const ESP_QUIT_CONFIRM_MSG;
250 extern char const *const ESP_RESTART_MSG;
251 extern char const *const ESP_GAME_PAUSED_MSG;
252 extern char const *const ESP_QUIT_BTN_STRING;
253 extern char const *const ESP_RESTART_BTN_1_STRING;
254 extern char const *const ESP_RESTART_BTN_2_STRING;
255 extern char const *const ESP_SAVE_BTN_STRING;
256 extern char const *const ESP_RESUME_BTN_STRING;
257 
258 // Dialog resources
259 extern char const *const ESP_HELP_MSG;
260 extern char const *const ESP_WATCH_INTRO_MSG;
261 extern char const *const ESP_START_PLAY_BTN_STRING;
262 extern char const *const ESP_INTRODUCTION_BTN_STRING;
263 extern char const *const ESP_OPTIONS_MSG;
264 
265 // Blue Force messages
266 extern char const *const ESP_BF_ALL_RIGHTS_RESERVED;
267 extern char const *const ESP_BF_19840518;
268 extern char const *const ESP_BF_19840515;
269 extern char const *const ESP_BF_3_DAYS;
270 extern char const *const ESP_BF_11_YEARS;
271 
272 // Scene 50 tooltips
273 extern char const *const ESP_GRANDMA_FRANNIE;
274 extern char const *const ESP_POLICE_DEPARTMENT;
275 extern char const *const ESP_TONYS_BAR;
276 extern char const *const ESP_CHILD_PROTECTIVE_SERVICES;
277 extern char const *const ESP_CITY_HALL_JAIL;
278 
279 // Scene 180 message
280 extern char const *const ESP_THE_NEXT_DAY;
281 
282 } // End of namespace BlueForce
283 
284 namespace Ringworld2 {
285 
286 // Scene 125 - Console messages
287 extern char const *const CONSOLE125_MESSAGES[];
288 
289 // Scene 325 - Console messages
290 extern char const *const CONSOLE325_MESSAGES[];
291 
292 // Scene 825 - Autodoc Messages
293 extern char const *const MAIN_MENU;
294 extern char const *const DIAGNOSIS;
295 extern char const *const ADVANCED_PROCEDURES;
296 extern char const *const VITAL_SIGNS;
297 extern char const *const OPEN_DOOR;
298 extern char const *const TREATMENTS;
299 extern char const *const NO_MALADY_DETECTED;
300 extern char const *const NO_TREATMENT_REQUIRED;
301 extern char const *const ACCESS_CODE_REQUIRED;
302 extern char const *const INVALID_ACCESS_CODE;
303 extern char const *const FOREIGN_OBJECT_EXTRACTED;
304 
305 // Scene 1330/7 Options dialog messages
306 extern char const *const AUTO_PLAY_ON;
307 extern char const *const AUTO_PLAY_OFF;
308 extern char const *const START_NEW_CARD_GAME;
309 extern char const *const QUIT_CARD_GAME;
310 extern char const *const CONTINUE_CARD_GAME;
311 
312 // Dialog messages
313 extern char const *const HELP_MSG;
314 extern char const *const CHAR_TITLE;
315 extern char const *const CHAR_QUINN_MSG;
316 extern char const *const CHAR_SEEKER_MSG;
317 extern char const *const CHAR_MIRANDA_MSG;
318 extern char const *const CHAR_CANCEL_MSG;
319 
320 extern char const *const GAME_VERSION;
321 extern char const *const SOUND_OPTIONS;
322 extern char const *const QUIT_GAME;
323 extern char const *const RESTART_GAME;
324 extern char const *const SAVE_GAME;
325 extern char const *const RESTORE_GAME;
326 extern char const *const SHOW_CREDITS;
327 extern char const *const PAUSE_GAME;
328 extern char const *const RESUME_PLAY;
329 extern char const *const R2_RESTART_MSG;
330 extern char const *const F2;
331 extern char const *const F3;
332 extern char const *const F4;
333 extern char const *const F5;
334 extern char const *const F7;
335 extern char const *const F8;
336 extern char const *const F10;
337 
338 extern char const *const DONE_MSG;
339 extern char const *const YES_MSG;
340 extern char const *const NO_MSG;
341 extern char const *const USE_INTERCEPTOR;
342 extern char const *const USE_DOUBLE_AGENT;
343 extern char const *const NEED_INSTRUCTIONS;
344 extern char const *const WRONG_ANSWER_MSG;
345 
346 extern char const *const BUY_FULL_GAME_MSG;
347 // Scene 1550 arrays of constants
348 extern const byte scene1550JunkLocationsDefault[];
349 extern const byte scene1550AreaMap[];
350 extern const byte scene1550JunkX[];
351 extern const byte scene1550JunkY[];
352 extern const byte k5A750[];
353 extern const byte k5A76D[];
354 extern const byte scene1550JunkRegions[];
355 extern const byte scene1550SpecialAreas[];
356 extern const byte k5A7F6[];
357 
358 // Scene 2900 balloon data
360  int8 x;
361  int8 y;
362  int8 v3;
363 };
364 extern const BalloonRecord balloonData[];
365 
366 } // End of namespace Ringworld2
367 
368 } // End of namespace TsAGE
369 
370 #endif
Definition: staticres.h:359
Definition: blueforce_dialogs.h:30