ScummVM API documentation
direct_input.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * Additional copyright for this file:
8 * Copyright (C) 1999-2000 Revolution Software Ltd.
9 * This code is based on source code created by Revolution Software,
10 * used with permission.
11 *
12 * This program is free software: you can redistribute it and/or modify
13 * it under the terms of the GNU General Public License as published by
14 * the Free Software Foundation, either version 3 of the License, or
15 * (at your option) any later version.
16 *
17 * This program is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 * GNU General Public License for more details.
21 *
22 * You should have received a copy of the GNU General Public License
23 * along with this program. If not, see <http://www.gnu.org/licenses/>.
24 *
25 */
26
27#ifndef ICB_DINPUTH
28#define ICB_DINPUTH
29
30#include "common/keyboard.h"
31
32namespace ICB {
33
34extern bool8 keyboard_buf_scancodes[Common::KEYCODE_LAST];
35extern bool8 repeats_scancodes[Common::KEYCODE_LAST];
36
37void Init_direct_input();
38void setKeyState(Common::KeyCode key, bool pressed);
39bool8 Read_DI_keys(uint32 key);
40bool8 Read_DI_once_keys(uint32 key);
41
42bool8 DI_key_waiting();
43uint32 Get_DI_key_press();
44void Clear_DI_key_buffer();
45void SetDefaultKeys();
46const char *GetKeyName(uint32 key);
47
48} // End of namespace ICB
49
50#endif