ScummVM API documentation
status.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA_ULTIMA1_U1GFX_STATUS_H
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#define ULTIMA_ULTIMA1_U1GFX_STATUS_H
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#include "ultima/shared/gfx/visual_item.h"
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namespace
Ultima
{
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namespace
Ultima1 {
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namespace
U1Gfx {
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using
Shared::CFrameMsg;
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class
Status
:
public
Shared::Gfx::VisualItem
{
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DECLARE_MESSAGE_MAP;
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bool
FrameMsg(
CFrameMsg
*msg);
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private
:
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uint _hitPoints, _food, _experience, _coins;
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private
:
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public
:
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CLASSDEF;
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Status
(TreeItem *parent);
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~
Status
()
override
{}
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void
draw
()
override
;
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};
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}
// End of namespace U1Gfx
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}
// End of namespace Ultima1
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}
// End of namespace Ultima
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#endif
Ultima::Shared::CFrameMsg
Definition:
messages.h:225
Ultima::Shared::Gfx::VisualItem
Definition:
visual_item.h:39
Ultima
Definition:
detection.h:27
Ultima::Ultima1::U1Gfx::Status
Definition:
status.h:36
Ultima::Ultima1::U1Gfx::Status::draw
void draw() override
engines
ultima
ultima1
u1gfx
status.h
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