ScummVM API documentation
status.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef ULTIMA_ULTIMA1_U1GFX_STATUS_H
23 #define ULTIMA_ULTIMA1_U1GFX_STATUS_H
24 
25 #include "ultima/shared/gfx/visual_item.h"
26 
27 namespace Ultima {
28 namespace Ultima1 {
29 namespace U1Gfx {
30 
31 using Shared::CFrameMsg;
32 
37  DECLARE_MESSAGE_MAP;
38  bool FrameMsg(CFrameMsg *msg);
39 private:
40  uint _hitPoints, _food, _experience, _coins;
41 private:
42 public:
43  CLASSDEF;
44  Status(TreeItem *parent);
45  ~Status() override {}
46 
50  void draw() override;
51 };
52 
53 } // End of namespace U1Gfx
54 } // End of namespace Ultima1
55 } // End of namespace Ultima
56 
57 #endif
Definition: messages.h:225
Definition: visual_item.h:39
Definition: detection.h:27
Definition: status.h:36