ScummVM API documentation
Chamber::Renderer Member List

This is the complete list of members for Chamber::Renderer, including all inherited members.

animLiftToDown(byte *pixels, uint16 pw, uint16 w, uint16 h, byte *screen, uint16 ofs)=0 (defined in Chamber::Renderer)Chamber::Rendererpure virtual
animLiftToLeft(uint16 n, byte *pixels, uint16 pw, uint16 w, uint16 h, byte *screen, uint16 ofs)=0 (defined in Chamber::Renderer)Chamber::Rendererpure virtual
animLiftToRight(uint16 n, byte *pixels, uint16 pw, uint16 w, uint16 h, byte *screen, uint16 ofs)=0 (defined in Chamber::Renderer)Chamber::Rendererpure virtual
animLiftToUp(byte *pixels, uint16 pw, uint16 w, uint16 h, byte *screen, uint16 x, uint16 y)=0 (defined in Chamber::Renderer)Chamber::Rendererpure virtual
animZoomIn(byte *pixels, byte w, byte h, byte *target, uint16 ofs)=0 (defined in Chamber::Renderer)Chamber::Rendererpure virtual
backBufferToRealFull()=0 (defined in Chamber::Renderer)Chamber::Rendererpure virtual
backupAndShowSprite(byte index, byte x, byte y)=0 (defined in Chamber::Renderer)Chamber::Rendererpure virtual
backupImage(byte *screen, uint16 ofs, uint16 w, uint16 h, byte *buffer)=0 (defined in Chamber::Renderer)Chamber::Rendererpure virtual
blit(byte *pixels, uint16 pw, uint16 w, uint16 h, byte *screen, uint16 ofs)=0 (defined in Chamber::Renderer)Chamber::Rendererpure virtual
blitAndWait(byte *pixels, uint16 pw, uint16 w, uint16 h, byte *screen, uint16 ofs)=0 (defined in Chamber::Renderer)Chamber::Rendererpure virtual
blitFromBackBuffer(byte w, byte h, byte *screen, uint16 ofs)=0 (defined in Chamber::Renderer)Chamber::Rendererpure virtual
blitScratchBackSprite(uint16 sprofs, uint16 w, uint16 h, byte *screen, uint16 ofs)=0 (defined in Chamber::Renderer)Chamber::Rendererpure virtual
blitSprite(byte *pixels, int16 pw, uint16 w, uint16 h, byte *screen, uint16 ofs)=0 (defined in Chamber::Renderer)Chamber::Rendererpure virtual
blitSpriteBak(byte *pixels, int16 pw, uint16 w, uint16 h, byte *screen, uint16 ofs, byte *backup, byte mask)=0 (defined in Chamber::Renderer)Chamber::Rendererpure virtual
blitSpriteFlip(byte *pixels, int16 pw, uint16 w, uint16 h, byte *screen, uint16 ofs)=0 (defined in Chamber::Renderer)Chamber::Rendererpure virtual
blitToScreen(int16 x, int16 y, int16 w, int16 h)=0 (defined in Chamber::Renderer)Chamber::Rendererpure virtual
blitToScreen(int16 ofs, int16 w, int16 h)=0 (defined in Chamber::Renderer)Chamber::Rendererpure virtual
calcXY(uint16 x, uint16 y)=0 (defined in Chamber::Renderer)Chamber::Rendererpure virtual
calcXY_p(uint16 x, uint16 y)=0 (defined in Chamber::Renderer)Chamber::Rendererpure virtual
colorSelect(byte csel)=0 (defined in Chamber::Renderer)Chamber::Rendererpure virtual
copyScreenBlock(byte *source, uint16 w, uint16 h, byte *target, uint16 ofs)=0 (defined in Chamber::Renderer)Chamber::Rendererpure virtual
drawHLine(uint16 x, uint16 y, uint16 l, byte color, byte *target)=0 (defined in Chamber::Renderer)Chamber::Rendererpure virtual
drawHLineWithEnds(uint16 bmask, uint16 bpix, byte color, uint16 l, byte *target, uint16 ofs)=0 (defined in Chamber::Renderer)Chamber::Rendererpure virtual
drawSprite(byte *sprite, byte *screen, uint16 ofs)=0 (defined in Chamber::Renderer)Chamber::Rendererpure virtual
drawSpriteFlip(byte *sprite, byte *screen, uint16 ofs)=0 (defined in Chamber::Renderer)Chamber::Rendererpure virtual
drawVLine(uint16 x, uint16 y, uint16 l, byte color, byte *target)=0 (defined in Chamber::Renderer)Chamber::Rendererpure virtual
fill(byte pixel, uint16 w, uint16 h, byte *screen, uint16 ofs)=0 (defined in Chamber::Renderer)Chamber::Rendererpure virtual
fillAndWait(byte pixel, uint16 w, uint16 h, byte *screen, uint16 ofs)=0 (defined in Chamber::Renderer)Chamber::Rendererpure virtual
hideScreenBlockLiftToDown(uint16 n, byte *screen, byte *source, uint16 w, uint16 h, byte *target, uint16 ofs)=0 (defined in Chamber::Renderer)Chamber::Rendererpure virtual
hideScreenBlockLiftToLeft(uint16 n, byte *screen, byte *source, uint16 w, uint16 h, byte *target, uint16 ofs)=0 (defined in Chamber::Renderer)Chamber::Rendererpure virtual
hideScreenBlockLiftToRight(uint16 n, byte *screen, byte *source, uint16 w, uint16 h, byte *target, uint16 ofs)=0 (defined in Chamber::Renderer)Chamber::Rendererpure virtual
hideScreenBlockLiftToUp(uint16 n, byte *screen, byte *source, uint16 w, uint16 h, byte *target, uint16 ofs)=0 (defined in Chamber::Renderer)Chamber::Rendererpure virtual
hideShatterFall(byte *screen, byte *source, uint16 w, uint16 h, byte *target, uint16 ofs)=0 (defined in Chamber::Renderer)Chamber::Rendererpure virtual
loadPersSprit(byte index)=0 (defined in Chamber::Renderer)Chamber::Rendererpure virtual
loadPortraitWithFrame(byte index)=0 (defined in Chamber::Renderer)Chamber::Rendererpure virtual
loadSprit(byte index)=0 (defined in Chamber::Renderer)Chamber::Rendererpure virtual
printChar(byte c, byte *target)=0 (defined in Chamber::Renderer)Chamber::Rendererpure virtual
realBufferToBackFull()=0 (defined in Chamber::Renderer)Chamber::Rendererpure virtual
refreshImageData(byte *buffer)=0 (defined in Chamber::Renderer)Chamber::Rendererpure virtual
restoreBackupImage(byte *target)=0 (defined in Chamber::Renderer)Chamber::Rendererpure virtual
restoreImage(byte *buffer, byte *target)=0 (defined in Chamber::Renderer)Chamber::Rendererpure virtual
selectCursor(uint16 num)=0 (defined in Chamber::Renderer)Chamber::Rendererpure virtual
swapRealBackBuffer()=0 (defined in Chamber::Renderer)Chamber::Rendererpure virtual
swapScreenRect(byte *pixels, uint16 w, uint16 h, byte *screen, uint16 ofs)=0 (defined in Chamber::Renderer)Chamber::Rendererpure virtual
switchToGraphicsMode()=0 (defined in Chamber::Renderer)Chamber::Rendererpure virtual
traceLine(uint16 sx, uint16 ex, uint16 sy, uint16 ey, byte *source, byte *target)=0 (defined in Chamber::Renderer)Chamber::Rendererpure virtual
zoomImage(byte *pixels, byte w, byte h, byte nw, byte nh, byte *target, uint16 ofs)=0 (defined in Chamber::Renderer)Chamber::Rendererpure virtual
zoomInplaceXY(byte *pixels, byte w, byte h, byte nw, byte nh, uint16 x, uint16 y, byte *target)=0 (defined in Chamber::Renderer)Chamber::Rendererpure virtual
~Renderer() (defined in Chamber::Renderer)Chamber::Rendererinlinevirtual