ScummVM API documentation
saveload.h
1
/* ScummVM - Graphic Adventure Engine
2
*
3
* ScummVM is the legal property of its developers, whose names
4
* are too numerous to list here. Please refer to the COPYRIGHT
5
* file distributed with this source distribution.
6
*
7
* This program is free software: you can redistribute it and/or modify
8
* it under the terms of the GNU General Public License as published by
9
* the Free Software Foundation, either version 3 of the License, or
10
* (at your option) any later version.
11
*
12
* This program is distributed in the hope that it will be useful,
13
* but WITHOUT ANY WARRANTY; without even the implied warranty of
14
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15
* GNU General Public License for more details.
16
*
17
* You should have received a copy of the GNU General Public License
18
* along with this program. If not, see <http://www.gnu.org/licenses/>.
19
*
20
*/
21
22
#ifndef HARVESTER_SAVELOAD_H
23
#define HARVESTER_SAVELOAD_H
24
25
#include "common/str.h"
26
27
namespace
Harvester
{
28
29
struct
SaveRoomState
{
30
Common::String
entranceName;
31
Common::String
roomName;
32
Common::String
musicPath;
33
int
playerX = 0;
34
int
playerY = 0;
35
int
playerZ = 0;
36
int
playerFacing = -1;
37
int
discNumber = 0;
38
bool
valid =
false
;
39
40
void
clear() {
41
entranceName.
clear
();
42
roomName.
clear
();
43
musicPath.
clear
();
44
playerX = 0;
45
playerY = 0;
46
playerZ = 0;
47
playerFacing = -1;
48
discNumber = 0;
49
valid =
false
;
50
}
51
};
52
53
}
// End of namespace Harvester
54
55
#endif // HARVESTER_SAVELOAD_H
Common::BaseString::clear
void clear()
Common::String
Definition:
str.h:59
Harvester
Definition:
art.h:31
Harvester::SaveRoomState
Definition:
saveload.h:29
engines
harvester
saveload.h
Generated on Sun Jul 26 2026 09:10:49 for ScummVM API documentation by
1.8.13