ScummVM API documentation
saveload.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef HARVESTER_SAVELOAD_H
23 #define HARVESTER_SAVELOAD_H
24 
25 #include "common/str.h"
26 
27 namespace Harvester {
28 
29 struct SaveRoomState {
30  Common::String entranceName;
31  Common::String roomName;
32  Common::String musicPath;
33  int playerX = 0;
34  int playerY = 0;
35  int playerZ = 0;
36  int playerFacing = -1;
37  int discNumber = 0;
38  bool valid = false;
39 
40  void clear() {
41  entranceName.clear();
42  roomName.clear();
43  musicPath.clear();
44  playerX = 0;
45  playerY = 0;
46  playerZ = 0;
47  playerFacing = -1;
48  discNumber = 0;
49  valid = false;
50  }
51 };
52 
53 } // End of namespace Harvester
54 
55 #endif // HARVESTER_SAVELOAD_H
Definition: str.h:59
Definition: art.h:31
Definition: saveload.h:29