ScummVM API documentation
eventstore.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This code is based on the CRAB engine
24  *
25  * Copyright (c) Arvind Raja Yadav
26  *
27  * Licensed under MIT
28  *
29  */
30 
31 #ifndef CRAB_EVENTSTORE_H
32 #define CRAB_EVENTSTORE_H
33 
34 #include "crab/animation/animation.h"
35 #include "crab/event/conversationdata.h"
36 #include "crab/ui/StateButton.h"
37 
38 namespace Crab {
39 
40 namespace pyrodactyl {
41 namespace event {
42 // This structure is responsible for storing the special data structures for events like replies, conversations
44  // Data related to conversation events
46 
47  // Data related to animations
49 
50  // Data related to the tones of a character
51  struct ToneData {
52  Common::String _text;
53  };
54 
55  // This sets the text the player sees as "tone" during the reply menu
57 
58  // We need to change player character images when switching between characters
60 
61  // The set of traits for various characters
63 
64  // Steam UserStats interface
65  // ISteamUserStats *m_pSteamUserStats;
66 
67  GameEventStore() {
68  // Huge number to prevent lots of resizing and stuff
69  _con.reserve(9999);
70 
71  _trait.reserve(120);
72  _tone.reserve(120);
73  }
74 
75  void clear() {
76  _con.clear();
77  _anim.clear();
78  }
79 
80  void load(const Common::Path &filename);
81 
82  void addConv(rapidxml::xml_node<char> *node, uint &index);
83  void setAchievement(const int &id);
84 };
85 
86 } // End of namespace event
87 } // End of namespace pyrodactyl
88 
89 } // End of namespace Crab
90 
91 #endif // CRAB_EVENTSTORE_H
Definition: str.h:59
Definition: array.h:52
void clear()
Definition: array.h:320
Definition: path.h:52
Definition: eventstore.h:43
void reserve(size_type newCapacity)
Definition: array.h:396
Definition: moveeffect.h:37