ScummVM API documentation
eventstore.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#ifndef CRAB_EVENTSTORE_H
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#define CRAB_EVENTSTORE_H
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#include "crab/animation/animation.h"
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#include "crab/event/conversationdata.h"
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#include "crab/ui/StateButton.h"
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namespace
Crab
{
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namespace
pyrodactyl {
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namespace
event {
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// This structure is responsible for storing the special data structures for events like replies, conversations
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struct
GameEventStore
{
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// Data related to conversation events
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Common::Array<ConversationData>
_con;
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// Data related to animations
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Common::Array<pyrodactyl::anim::Animation>
_anim;
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// Data related to the tones of a character
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struct
ToneData
{
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Common::String
_text;
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};
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// This sets the text the player sees as "tone" during the reply menu
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Common::Array<ToneData>
_tone;
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// We need to change player character images when switching between characters
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Common::Array<pyrodactyl::ui::StateButtonImage>
_img;
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// The set of traits for various characters
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Common::Array<pyrodactyl::people::Trait>
_trait;
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// Steam UserStats interface
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// ISteamUserStats *m_pSteamUserStats;
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GameEventStore
() {
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// Huge number to prevent lots of resizing and stuff
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_con.
reserve
(9999);
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_trait.
reserve
(120);
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_tone.
reserve
(120);
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}
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void
clear() {
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_con.
clear
();
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_anim.
clear
();
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}
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void
load(
const
Common::Path
&filename);
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void
addConv(rapidxml::xml_node<char> *node, uint &index);
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void
setAchievement(
const
int
&
id
);
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};
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}
// End of namespace event
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}
// End of namespace pyrodactyl
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}
// End of namespace Crab
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#endif // CRAB_EVENTSTORE_H
Common::String
Definition:
str.h:59
Common::Array
Definition:
array.h:52
Common::Array::clear
void clear()
Definition:
array.h:320
Common::Path
Definition:
path.h:52
Crab::pyrodactyl::event::GameEventStore
Definition:
eventstore.h:43
Common::Array::reserve
void reserve(size_type newCapacity)
Definition:
array.h:396
Crab
Definition:
moveeffect.h:37
Crab::pyrodactyl::event::GameEventStore::ToneData
Definition:
eventstore.h:51
engines
crab
event
eventstore.h
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