22 #ifndef WATCHMAKER_ANIMATION_H 23 #define WATCHMAKER_ANIMATION_H 25 #include "watchmaker/t3d.h" 26 #include "watchmaker/3d/t3d_body.h" 27 #include "watchmaker/work_dirs.h" 31 uint8 GetLightDirection(t3dV3F *dest, uint8 pos);
32 unsigned char GetLightPosition(t3dV3F *dest,
unsigned char pos);
33 uint8 GetFullLightDirection(t3dV3F *dest, uint8 pos);
35 void FixupAnim(t3dMESH *mesh,
unsigned char pos,
const char *room);
36 t3dBODY *LoadShadowMeshes(WGame &game,
const char *pname, t3dBODY *Body);
37 int8 t3dLoadAnimation(WGame &game,
const char *s, t3dMESH *mesh, uint16 Flag);
38 t3dCHARACTER *t3dLoadCharacter(WGame &game,
const char *pname, uint16 num);
39 void ReleasePreloadedAnims();
40 uint8 CompareLightPosition(
char *roomname, uint8 pos1, t3dV3F *pos2, t3dF32 acceptable_dist);
44 #endif // WATCHMAKER_ANIMATION_H Definition: 2d_stuff.h:30