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animation.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef WATCHMAKER_ANIMATION_H
23 #define WATCHMAKER_ANIMATION_H
24 
25 #include "watchmaker/t3d.h"
26 #include "watchmaker/3d/t3d_body.h"
27 #include "watchmaker/work_dirs.h"
28 
29 namespace Watchmaker {
30 
31 uint8 GetLightDirection(t3dV3F *dest, uint8 pos);
32 unsigned char GetLightPosition(t3dV3F *dest, unsigned char pos);
33 uint8 GetFullLightDirection(t3dV3F *dest, uint8 pos);
34 
35 void FixupAnim(t3dMESH *mesh, unsigned char pos, const char *room);
36 t3dBODY *LoadShadowMeshes(WGame &game, const char *pname, t3dBODY *Body);
37 int8 t3dLoadAnimation(WGame &game, const char *s, t3dMESH *mesh, uint16 Flag);
38 t3dCHARACTER *t3dLoadCharacter(WGame &game, const char *pname, uint16 num);
39 void ReleasePreloadedAnims();
40 uint8 CompareLightPosition(char *roomname, uint8 pos1, t3dV3F *pos2, t3dF32 acceptable_dist);
41 
42 } // End of namespace Watchmaker
43 
44 #endif // WATCHMAKER_ANIMATION_H
Definition: 2d_stuff.h:30