31 #ifndef CRAB_FIGHTMOVE_H 32 #define CRAB_FIGHTMOVE_H 34 #include "crab/animation/fightanim.h" 38 namespace pyrodactyl {
60 void load(rapidxml::xml_node<char> *node);
67 #endif // CRAB_FIGHTMOVE_H
Definition: fm_ai_data.h:46
Definition: fightmove.h:41
Definition: moveeffect.h:41
Definition: fightanim.h:68
Definition: triggerset.h:40
Definition: moveeffect.h:37