ScummVM API documentation
fightmove.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This code is based on the CRAB engine
24  *
25  * Copyright (c) Arvind Raja Yadav
26  *
27  * Licensed under MIT
28  *
29  */
30 
31 #ifndef CRAB_FIGHTMOVE_H
32 #define CRAB_FIGHTMOVE_H
33 
34 #include "crab/animation/fightanim.h"
35 
36 namespace Crab {
37 
38 namespace pyrodactyl {
39 namespace anim {
40 // All info for a single fighting move in all four directions
41 struct FightMove {
42  // Frames for all four directions
43  FightAnimFrames _frames[DIRECTION_TOTAL];
44 
45  // The input required
47 
48  // The conditions to unlock this move for player use
50 
51  // The effects of this move - hurt animation, sound effect and so on
52  FightMoveEffect _eff;
53 
54  // The data needed by an AI sprite to execute this move
55  FightMoveAIData _ai;
56 
57  FightMove() {}
58  ~FightMove() {}
59 
60  void load(rapidxml::xml_node<char> *node);
61 };
62 } // End of namespace anim
63 } // End of namespace pyrodactyl
64 
65 } // End of namespace Crab
66 
67 #endif // CRAB_FIGHTMOVE_H
Definition: fightinput.h:59
Definition: fm_ai_data.h:46
Definition: fightmove.h:41
Definition: moveeffect.h:41
Definition: fightanim.h:68
Definition: triggerset.h:40
Definition: moveeffect.h:37