ScummVM API documentation
RadioHandler.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * Copyright (C) 2006-2010 - Frictional Games
24  *
25  * This file is part of Penumbra Overture.
26  */
27 
28 #ifndef GAME_RADIO_HANDLER_H
29 #define GAME_RADIO_HANDLER_H
30 
31 #include "hpl1/engine/engine.h"
32 
33 #include "hpl1/penumbra-overture/GameTypes.h"
34 
35 using namespace hpl;
36 
37 class cInit;
38 
40 public:
41  cRadioMessage(const tWString &asText, const tString &asSound);
42 
43  void Update(float afTimeStep);
44 
45  tWString msText;
46  tString msSound;
47 
48  iSoundChannel *mpChannel;
49 };
50 
53 
54 //---------------------------------------
55 
56 class cRadioHandler : public iUpdateable {
57 public:
58  cRadioHandler(cInit *apInit);
59  ~cRadioHandler();
60 
61  void Add(const tWString &asText, const tString &asSound);
62 
63  void Update(float afTimeStep);
64  void OnDraw();
65  void Reset();
66 
67  void SetOnEndCallback(const tString &asFunc) { msOnEndCallback = asFunc; }
68  tString GetOnEndCallback() { return msOnEndCallback; }
69 
70  bool IsActive();
71 
72 private:
73  cInit *mpInit;
74  cSoundHandler *mpSoundHandler;
75  FontData *mpFont;
76 
77  cRadioMessage *mpCurrentMessage;
78 
79  tWString msCurrentText;
80  tWString msPrevText;
81 
82  tString msOnEndCallback;
83 
84  float mfAlpha;
85 
86  tRadioMessageList mlstMessages;
87 };
88 
89 #endif // GAME_RADIO_HANDLER_H
Definition: AI.h:36
Definition: str.h:59
Definition: RadioHandler.h:56
Definition: font_data.h:67
Definition: RadioHandler.h:39
Definition: ustr.h:57
Definition: Updateable.h:35
Definition: SoundHandler.h:122
Definition: SoundChannel.h:46
Definition: list_intern.h:51
Definition: Init.h:70