28 #ifndef GAME_RADIO_HANDLER_H 29 #define GAME_RADIO_HANDLER_H 31 #include "hpl1/engine/engine.h" 33 #include "hpl1/penumbra-overture/GameTypes.h" 43 void Update(
float afTimeStep);
63 void Update(
float afTimeStep);
67 void SetOnEndCallback(
const tString &asFunc) { msOnEndCallback = asFunc; }
68 tString GetOnEndCallback() {
return msOnEndCallback; }
89 #endif // GAME_RADIO_HANDLER_H
Definition: RadioHandler.h:56
Definition: font_data.h:67
Definition: RadioHandler.h:39
Definition: Updateable.h:35
Definition: SoundHandler.h:122
Definition: SoundChannel.h:46
Definition: list_intern.h:51