ScummVM API documentation
temple.h
1 /* ScummVM - Graphic Adventure Engine
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5  * file distributed with this source distribution.
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15  * GNU General Public License for more details.
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20  */
21 
22 #ifndef MM1_VIEWS_ENH_LOCATIONS_TEMPLE_H
23 #define MM1_VIEWS_ENH_LOCATIONS_TEMPLE_H
24 
25 #include "mm/mm1/views_enh/locations/location.h"
26 #include "mm/mm1/data/character.h"
27 #include "mm/mm1/data/locations.h"
28 
29 namespace MM {
30 namespace MM1 {
31 namespace ViewsEnh {
32 namespace Locations {
33 
34 class Temple : public Location, public TempleData {
35 private:
36  bool _isEradicated = false;
37  int _healCost = 0, _uncurseCost = 0;
38  int _alignmentCost = 0, _donateCost = 0;
39 private:
40  void updateCosts();
41  void restoreHealth();
42  void uncurseItems();
43  void restoreAlignment();
44  void donate();
45 
46 public:
47  Temple();
48 
49  bool msgFocus(const FocusMessage &msg) override;
50  void draw() override;
51  bool msgKeypress(const KeypressMessage &msg) override;
52  bool msgAction(const ActionMessage &msg) override;
53  bool msgGame(const GameMessage &msg) override;
54 };
55 
56 } // namespace Locations
57 } // namespace ViewsEnh
58 } // namespace MM1
59 } // namespace MM
60 
61 #endif
Definition: locations.h:76
Definition: messages.h:56
Definition: messages.h:49
Definition: detection.h:27
Definition: messages.h:87
bool msgGame(const GameMessage &msg) override
Definition: messages.h:41